BioWare recently held a free weekend trial event for Star Wars: The Old Republic, the new Star Wars MMORPG with an emphasis on single-player story-telling. As a fan of the original Knights of the Old Republic games (especially the one BioWare didn't make), I was fairly excited to see something new in the KOTOR line. I hopped on board and gave it a whirl, trying three different classes and leveling two of them up close to the limits of the free trial.
To put it simply, my experience with SWTOR was a repeating pattern of excitement followed by boredom. The problem, near as I can tell, is that it tries to be two different things -- a single-player role-playing game and a massively multiplayer online game -- without being especially good in either category. It's a novel mixture that can be very compelling at times, but the two elements sort of clash and trivialize each other. Consequently, I wasn't convinced to take the plunge and subscribe. Continue reading for the rest of my more-detailed thoughts and impressions.