"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.
Cryostasis is one of the more novel takes on horror that I've played in the last several years. Set in 1981, you play as Alexander Nesterov, a geologist working at a North Pole research facility, who stumbles upon a derelict nuclear icebreaker, the North Wind, which has been floating around the arctic circle since 1968. The ship is entirely frozen over, parts of it wrecked and destroyed, with no power running through it, and with seemingly all of its crew dead or missing. As you explore deeper into the vessel, the past manifests itself before your eyes, occasionally letting you relive past events leading up to the ship's untimely demise, all-the-while being stalked by murderous monstrosities coming out of the metalwork.
A unique ability called the "mental echo" gives you the power to take control of a deceased crew member's memories and change the events of the past to alter the condition of things in the present. A section of the ship is flooded with ice, a dead man lying near the surface; touching him gives you a chance to succeed where he failed, to seal the emergency doors and prevent the flooding, thus clearing the way for you in the present. By using this ability, you're able to progress through the ship, piecing together the story of what happened and, should you succeed in your endeavors, alter the fate of the North Wind.
As a horror game,
Cryostasis does a pretty good job of mounting tension and making you feel vulnerable. One of its unique twists is representing your health meter in the form of body heat, with the intense cold of the ship lowering your health to extremely low levels and forcing you to seek the scarce warmth of electric lightbulbs, steam valves, and turbines. The things attacking you can look pretty disturbing, and as an ordinary geologist you're stuck fighting them with improvised weapons (e.g., a loose pressure valve as a bludgeoning weapon) and antiquated firearms (like the bolt-action
Mosin-Nagant 1891). Combined with the health system, this makes each encounter tense, as you try to survive on your way to the next heat source.
I hesitate to call Cryostasis a "great" game, however, because there are a number of flaws holding it back from true excellence. Glitches and performance issues aside, the game is almost detrimentally linear, there are too many instant deaths resulting from unconscious errors, and some of the mental echo "puzzle sequences" rely a little too heavily on trial-and-error. There are valid reasons leading to the game's mixed reception, but what it does well, it does incredibly well. The story and atmosphere are absolutely top notch, and the unique premise lends it a lot of personality. Imperfect as it may be, it's a novel game worth experiencing.