Phantasmaburbia is an indie RPG set in a small suburban neighborhood that, overnight, has become host to a large population of ghosts and dark spirits. In the middle of the night, four teenagers are woken up by ghostly disturbances in their houses; seeking weapons with which to defend themselves, they each meet with a friendly spirit who helps them quell the ghosts in their homes. With their new ghost buddies, the four protagonists set out into the neighborhood on their own personal quests, but soon come to join forces to defeat the demon responsible for awakening the evil spirits and casting their families and neighbors into unwaking slumber.
The premise itself is pretty interesting, but there's a whole lot going in this game's favor. It has a really nice atmosphere (thanks to the visual design and the music), an engaging and unpredictable story, pretty decent character development, fun battle mechanics, clever puzzles, and several interesting twists on the typical RPG formula. Certain elements of the game even remind me of The Legend of Zelda: A Link to the Past. And with a single playthrough lasting 10-12 hours, with good pacing throughout, I had a very wholesome, fulfilling experience with Phantasmaburbia.
As usual, if that summary isn't enough to convince you, I have more thoughts on the game after the jump.