* Read this review as it originally appeared in the November 2013 issue of Adventure Lantern.
Lilly Looking Through is the creative effort of husband-and-wife team Steve and Jessica Hoogendyk of Geeta Games. As fans of adventure games like Myst, Ico, and Beyond Good & Evil, Steve and Jessica wanted to create an adventure game that could be enjoyed by all ages. A successful campaign on Kickstarter allowed them to see that goal through to fruition, leaving us with the wonderfully charming game that we have today. With much of the game's development inspired by their daughters, you can tell that Lilly Looking Through was a true labor of love.
Lilly Looking Through takes the form of a point-and-click adventure game following the young protagonist, Lilly, as she attempts to catch up to her younger brother, Row, after he's whisked away by a red scarf-like fabric in the wind. The world in which these two siblings inhabit seems to be relatively primitive; the opening scene features round, wooden cottages along a lakeside buried deep in the woods with gas-powered lanterns illuminating wooden walkways. As Lilly ventures forth in search of Row, we're treated to imagery of run-down, abandoned bits of technology, seeming to suggest that this world has regressed to a simpler time after experiencing an era of prosperity and technological growth.