L.A. Noire showed a lot of potential back in 2011. Going down its list of features, we have: a unique setting and theme, based around 1940s Los Angeles in a film noir-inspired detective story; a finely-detailed open world to explore, complete with side-missions; an emphasis on old-school adventure-style crime scene investigations; and never-before-seen facial animation technology allowing for realistic interrogations. This game had a lot to be excited about, and all of the pre-release hype and post-release praise had me quite eager to play it. But, as is seemingly always the case with such critically-hyped games, I found it incredibly disappointing and overrated.
L.A. Noire is one of the most expensive games ever made, and it shows. An astonishing amount of research went into accurately recreating 1947 Los Angeles, right down to traffic patterns and smog levels, and every square foot of the city is rendered with extraordinary detail. The facial animations, meanwhile, are some of the most realistic I've ever seen in a video game. All of this historical and graphical fidelity comes at the expense of gameplay, however, as if developer Team Bondi spent all their time and money bringing this wonderful world to life aesthetically, and then forgot to design some worthwhile gameplay to bring it to life mechanically.