In The X-Files, a board game by IDWGames and Kevin Wilson, one to four players take the role of FBI agents Fox Mulder, Dana Scully, Walter Skinner, and Alex Krycek moving across the continental United States solving X-Files cases as they appear, in order to collect enough evidence to unravel the shadow government agency known as the Syndicate. One player takes the role of the Cigarette Smoking Man, who is working against the other players to cover up evidence and delay them long enough to eventually win through attrition and shut down the X-Files department for good.
On agents' turns, they perform some combination of moving from region to region across the board, trading cards with fellow agents in the same region, collecting influence (which serve basically as action points), and playing cards from their hand -- usually to "investigate" an active X-File case in their region. Each X-File requires a certain amount of "progress" to solve; if an agent plays a card that says "investigate 3," they place three "progress tokens" on the case, and continue playing cards (one at a time, in turn order) until the number of progress tokens matches or exceeds the required amount on the card. For each solved X-File, agents collect a certain amount of "evidence tokens" from a bag, which are used as currency to buy one of nine puzzle pieces that the agents have to acquire and assemble to win the game.