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Sunday, June 21, 2015

Board Game Review - Shadowrun: Crossfire
















Shadowrun: Crossfire is a cooperative deck-building card game for 1-4 players. Set in the "fantasy meets cyberpunk" world of the Shadowrun tabletop role-playing game, players take the role of shadowrunners (aka, mercenaries for hire) attempting to complete dangerous "gray ops" missions for the megacorporations that control all of society in the Sixth World. Missions offer different objectives and challenges while altering the game's structure, but the core gameplay mechanisms remain the same from mission to mission: draw cards from your deck, play them against obstacles, earn money for defeating obstacles, and improve your deck by buying stronger cards from the black market.

Taking its cue from the tabletop RPG, Shadowrun: Crossfire provides a campaign-style gaming experience, allowing players to create their own character who will gain experience and earn permanent upgrades over multiple playthroughs. Players can choose from one of five races (human, elf, dwarf, ork, or troll), which have different health caps, starting money, and starting hand sizes, and can pick one of four roles that each comes with its own specialized deck of starter cards. There's the street samurai who uses guns and melee weapons to control the battlefield, the mage who casts spells to deal high spike damage to single targets, the face who uses social skills to influence the black market and support his allies, and the decker who uses technology to manipulate his discard pile.

Players earn experience points (known as karma in Shadowrun lore) for completing missions, and, in the case of the "Crossfire" mission, for successfully aborting it after a runner's health goes critical, but before anyone dies. In addition to marking your character's name on the character sheets, you can also mark his or her earned karma, which can be spent on stickers that you permanently attach to the character sheet, thus permanently upgrading that character. Upgrades can be purchased in five-karma (5K) increments, ranging from 5K to 50K in cost. Basic 5K upgrades will let you start the game with an extra card in your hand, or increase your maximum health by one; for 50K, you can take an upgrade that will let you deal bonus wild damage, or double the value of basic cards that match your role.