Pages

Tuesday, January 30, 2018

New Nav Pages and Other Site Changes

I just wanted to take a moment to point out a few minor tweaks I've made to the blog layout. If you've visited any time in the last few days you may have noticed some of the changes already. 

First up is the new banner image at the top of every page. The original banner was something I made way before realizing that this blog would be entirely video game related; the new banner is a little bigger and more colorful, plus it pops a bit better, and has some video game imagery built right into it to allow newcomers to more quickly realize that the blog centers mostly around video games. I don't play a lot of retro 8-bit games, so that part may be a little misleading, but I liked the contrast that those images provided against the nebulous background.

Next up are the new main pages on the top navigation bar. The "About the Rambler" page is a more thorough biography, of sorts, going into a bit more detail about my history and background as a gamer, with a brief description of what I do when I'm not playing video games, and also explaining my thoughts on the blog itself. The "List of Games Played" page is a full list of virtually every game I've played, in chronological order, since October 30th, 2006. The entire posting history of this blog is contained in that list, but it goes back several years before I started doing reviews here. It's literally just a list, but I thought it would be fun to share, so you could see a little bit more info on what games I've played in the past.

Finally, this change is much less significant, but I changed the "Random Posts" widget in the side bar to show a preview of the article text, and reduced the number of displayed posts in the side bar from five down to four. I also tweaked the overall dimensions of the blog, making each of the side bars 20 pixels wider to allow for a slightly longer line of text before hitting a line break. This, to me, just looks more pleasing to the eye, since it prevents a single long word from dominating an entire line of space and forcing a tag (on the left) or a headline (on the right) from being displayed one word at a time down a long column.

None of these changes are very significant, of course -- I'm sure some people may not have even noticed -- but I wanted to point them out all the same (especially those two pages in the nav bar) since they kind of blend in with the basic layout. There's still one more change I want to make that I haven't done yet; I'll be detailing that in a separate post in a day or two, once it's ready to launch. 

Saturday, January 13, 2018

Gothic 3 Sucks -- A Critique From a Longtime Gothic Fan

Note: this article has since been updated with extra sections, more elaborations, and a full video. See the updated post here for the updated version.

Gothic and Gothic 2 are two of my favorite games of all time, being two of the games that had the most influence on my young and developing mind when I first played them in the early 2000s. And yet I harbor virtually no love for Gothic 3. I've barely mentioned it in any of my Gothic articles because I don't even like to consider it part of the series; it doesn't connect to Gothic 2 very well, and the whole gameplay formula is a radical departure from what made Gothic and Gothic 2 so great. Even though it was made by the same developer, Piranha Bytes, Gothic 3 feels like a different game by a different group of people who had only a vague understanding of what the Gothic games were, and who were told to make everything "bigger and more epic" in order to compete with the likes of Morrowind and Oblivion. Spoiler alert: they failed miserably.

Gothic 3 is a classic case of a game being ruined by ambition, of a developer trying to reach beyond their own means and biting off more than they could chew. The game, besides being unfinished and under-developed, was a buggy mess upon its release, and it took years of fan-made patches to supposedly "fix" the game and make it functional. The community patch is now 1.5GB of files (the whole "vanilla" version is only 4.6GB, total) and contains numerous bug fixes and stability tweaks, and also attempts to completely redesign and rebalance the combat system. I played the game at launch (late 2006) before the community patch even existed, and again a few years later with it, and while the patch truly does a lot to improve the game's overall playability, it doesn't (and simply cannot) fix the core gameplay design and story problems, which are the real reasons Gothic 3 sucks -- not just the bugs and broken combat that the patch supposedly fixes.

Normally I'd be content to dismiss the issue and move on with life (the game's over a decade old, after all, and I haven't even played it in about eight or nine years), but I find it surprising that, even today, people still speak highly of Gothic 3. With the recent release of Elex, newcomers to Piranha Bytes games frequently ask about their previous games and which ones are worth playing, and people readily leap to defend (or even recommend) Gothic 3, usually with the caveat that you need to play with the community patch. That's sound advice, of course, but I just can't justify recommending Gothic 3 to anyone because of how bad of a Gothic game it is, and how mediocre it is, just as a game in general. So in this article I'll be explaining my opinion on Gothic 3 and why I think it sucks.

Wednesday, January 3, 2018

Resident Evil 7 DLC Review: "Not A Hero" and "End of Zoe"

December 12th saw the release of what might be the final pieces of DLC for Resident Evil 7 -- the free Not A Hero scenario in which you play as Chris Redfield trying to find Lucas in the moments immediately following the base game's conclusion, and the $14.99 End of Zoe (part of the season pass) in which you play as Joe Baker (Jack's brother) trying to find a cure for Zoe after she starts being crystallized by the mold, as seen in the base game. Each scenario lasts roughly two hours and provides closure for some loose end of the main story. This final (?) round of DLC feels like a nice coda for a game that I absolutely loved, the final bit of content to round everything out into a full and complete experience, and yet I also feel somewhat underwhelmed by them, and perhaps in the case of one of them, outright disappointed. See the full review for my thoughts on each one.