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Sunday, June 3, 2018

Get Even: A Uniquely Fascinating Game With a Generically Uninteresting Name

Get Even (2017) is a first-person psychological thriller with elements of FPS action, stealth, and puzzle-solving wrapped up in a science-fiction detective theme, in which you play as a mercenary named Black being sent into people's memories through a virtual reality machine to try to figure out who's behind the kidnapping of a high school girl named Grace, who was being held for ransom with a bomb strapped to her chest. You wake up in a run-down asylum with no memory except that you were sent to rescue Grace, but failed. The last thing you remember is the bomb exploding as you tried to defuse it. With a VR headset permanently strapped to your head, you find yourself guided through the asylum by a man named Red, who communicates with you remotely through computer screens. The rest of the game alternates between progressing through the asylum while the inmates run amok, and going into memories related to the kidnapping, which act as more conventional "levels" that you can replay searching for more evidence you may have missed, or changing your approach to achieve a different ending.

Developed by The Farm 51, the company behind Necrovision, Painkiller: Hell & Damnation, and Deadfall AdventuresGet Even is predominantly a "story game," the type of thing where narrative presentation takes priority over gameplay systems, as you're mostly there to take part in the story. There's plenty enough gameplay elements involved as you periodically sneak or fight your way past enemies, solve puzzles, and search for hidden evidence, that it doesn't garner the pejorative "walking simulator" label, but you do spend a lot of time simply walking around and watching scenes play out, or reading emails and listening to phone conversations, as you try to piece together the story and solve the mystery. While the gameplay is perfectly fine and serviceable (it even has a few innovative features, like the "corner gun" that lets you aim around corners or use it like a periscope), the story and the atmosphere it creates are the real reasons to play this game; these elements are absolutely top notch, and they work together to create a pretty unique and memorable experience.