Wednesday, August 22, 2012

Ranking the New Vegas DLCs


I first played Fallout: New Vegas shortly after it was released (back in the fall/winter of 2010), long before any of these DLC packs had been released. I'd spent so much time in my first playthrough that I had no desire to go back and do it all over again, just for the sake of some new content. I needed to let some time pass for everything to feel fresh again, so I'm only just now getting around to playing the DLCs. For the most part, they're all enjoyable and add a lot of variety to the game, each with their own unique charm and personality (though I still may have preferred a single extensive expansion than four separate, smaller DLCs). Either way, here are my thoughts on the four New Vegas DLC packs.

Thursday, August 9, 2012

At the Smithsonian: The Art of Video Games


A while ago I visited the Art of Video Games exhibit at the Smithsonian American Art Museum in Washington, DC. I spent about two hours looking at all of the exhibits and was generally pleased with the experience. It's nice to see video games getting some national recognition from such a reputable institution (and by extension, the government), validating the notion that video games may indeed constitute art. After all, video games are just as expressive as other visual art forms, but with the added element of interactivity potentially enhancing the individual's experience.

The exhibit itself is divided into three main sections: one section chronicling the history of video games with video displays of iconic examples from every notable gaming platform; one section with playable demos (on large-screen projections) of about a half-dozen games; and one section for concept art and displays of specific gameplay mechanics. It's quite an impressive set-up, but I have to wonder how educational it really is for gamers and non-gamers alike. As cool as it was for me to see and experience everything, I didn't feel especially enlightened when I walked out of the exhibit.

I would have liked to have seen a little more emphasis on the underlying characteristics of video games as art. For the most part, the exhibit felt like it was glorifying video games themselves, as specific entities, rather than the medium as a whole. They have a handful of monitors set up rotating video loops of developer interviews and commentary which is where most of the deeper substance is to be found, but these often felt like they were preaching to the choir, telling me things I already knew or understood. Still, they were interesting to watch, and I imagine they'd be more enlightening to a non-gamer.

I feel like they could've tapped the subject matter a little better by discussing things like how games are created, the challenge of making effective games, how developers specifically approach artistic decisions, and so on -- the things you don't get to see in the games themselves. That would've been a little more interesting for someone like me. Either way, it's an impressive exhibit with a lot to experience, so if you find yourself in DC before the exhibit closes at the end of September, it's worth checking out. I've got more pictures and descriptions in the full article.

Friday, August 3, 2012

Disappointed Movie Review: The Batman Rises


For the first time ever, I'd like to talk about something other than video games. You see, I recently saw the latest Batman movie, the one with the derivative suffix for a title, The Dark Knight Rises. Like most people, I thought it would be nearly impossible to top the excellence of The Dark Knight, and therefore didn't hold particularly high expectations for the third and final installment of Christopher Nolan's Batman trilogy. But while I didn't necessarily expect it to be a great Batman movie, I still expected Rises to be a good movie. There's a lot to nitpick here -- plot holes, inconsistencies, illogical character behavior -- but what disappointed me most were ordinary shortcomings in things like structure, pacing, and story.

The movie starts out interestingly enough, but reaches a low point (both literally and figuratively) about midway through where the narrative momentum sort of falls apart. Despite these kinds of problems, Rises is still a pretty good movie that deserves positive praise, marred primarily by the fact that it simply can't outshine the legacy of its predecessor. But whereas most people would simply say "it's good, but not as good as The Dark Knight," my take is more a matter of "it's not as good as The Dark Knight, and not even as good as it had the potential to be."

Wednesday, August 1, 2012

Diaries From Day Z: Day Five


Day five of this place. Seems like every time I start to get myself properly equipped, I get killed by bandits or end up starving to death. A harsh circle of life that seems more apt to punish me for no great failing of my own. I do the best I can with the knowledge I have, and always seem trumped by poor luck and circumstance. So I keep coming back to this place, hoping to make it longer in my next life, to learn from my mistakes, hoping to find better loot and more interesting locations, wondering if I'll come away with any unique and exciting stories. I respawned on the coast near Balota in the middle of a sunny day.

A small village was visible on the horizon to my left -- presumably Balota itself. Ordinarily, that would be the first place to go, with a large number of houses guaranteeing at least some sort of valuable loot. But I saw something that looked far more promising: an enclosed camp of military tents. Military tents crawling with zombies. Zombies in full military combat dress, and even a few in officer's uniforms. Accustomed as I am to sneaking past zombies unarmed, I managed to get through two or three segments of double-gates, crawling through the grass to avoid detection, slinking into every tent in sight. 

And there was nothing to loot. No food, no ammo, no bandages, no tools, no weapons. Not even a pile of empty tin cans. Losing hope for finding anything worthwhile, my eyes lit up when I found a rack full of AK assault rifles. Yes, this was what I had come here to find. This is what would make all of this careful snearkery worth the time and effort. My eyes, formerly filled with bright optimism, shed a tear as I discovered those rifles were merely pieces of environmental decoration, not actually programmed to be usable items. 

Sunday, July 29, 2012

Diaries From Day Z: Day Four


When I logged back in for my fourth day in Day Z, it was dark. Another pitch black night that had me awkwardly juggling a flashlight and a Lee Enfield rifle, unable to use them both at the same time. I was stoked about the Lee Enfield, but it doesn't do much good when you can't see what you're shooting at. Either way, I had enough firepower for self-defense, but was still in need of other supplies, so I set my sights on some nearby factory buildings. Inside, I found a bunch of machinery and equipment for repairing cars -- completely useless to me.

I went up the stairs onto the upper-level catwalks and found a hunting knife, good for cutting up meat from animals. If only I had some matches to start a fire, I might be set. Feeling fairly content with that find, I headed back for ground level and stepped outside, ready to search the next building. There were still a lot of zombies around, so I had to be careful; the darkness would make it easier for me to sneak past them, but it would be much harder to defend myself if one saw me. With my flashlight drawn (zombies don't seem to notice the light), I slowly crept to the next building, holding my breath as unseen zombies moaned and snarled alarmingly close to me. And then I heard the sounds of a helicopter approaching.

Friday, July 27, 2012

Diaries From Day Z: Day Three


I found my first gun and encountered my first bandits in my third day of Day Z. When I logged back in, I respawned somewhere near an industrial harbor, in the middle of another pitch black night. I turned my flashlight on and discovered that I was standing in front of a large crane with a ladder running up its side. Some part of my brain thought there might be loot up there, so I approached it and started to climb the ladder. When I got to the first landing, I had to walk around the structure to another ladder, but because of how useless the flashlight is, I couldn't see anything and ended up walking straight off the edge of the crane. Two broken legs, massive blood loss, no idea where to go or what to do to fix my situation. Off to a great start. Time for a suicidal respawn and hopefully a little more longevity in my next life.

Thursday, July 26, 2012

Diaries From Day Z: Day Two


I was joined by a friend in my second day of Day Z. My friend, JSL, had spawned on the coast like all new players do. Without an in-game map by which to navigate, we had to describe notable landmarks to each other as I attempted to back-track towards the coast. "I can see a lighthouse from here." ~ "I vaguely recall seeing a lighthouse at one point. Do you see any piers?" ~ "No, but I see railroad tracks." ~ "Maybe we should follow the railroad tracks to each other, because I also see railroad tracks." ~ "But are we looking at the same rail line?" ~ "And if we are, how do we make sure we're going in the right directions?" ~ "Where's the sun? Can we guide by it?" ~ "Can't tell. It's cloudy."

In the midst of all of this, JSL managed to get himself killed, and thus respawned at a completely new location. With nothing else to do, I decided to loot some nearby houses, figuring if I died, I'd at least respawn somewhere on the coast and we could find each other more easily. At this point, I was already over half-dead from various zombie encounters, and didn't have any valuable loot to worry about losing. But when I found a hatchet in a farm house and figured out how to equip it as a weapon, I found a whole new thirst for life.