The first DLC campaign for Borderlands 2, Captain Scarlett and her Pirate's Booty, sends you to the town of Oasis, a former beachfront resort, in the hopes of eventually finding the legendary lost treasure of Captain Blade. There you meet with Shade, the lonely and somewhat deranged sole survivor of Oasis, and eventually ally with Captain Scarlett in rebuilding the compass that will point the way to Blade's treasure. There are some interesting things going on in this DLC, but the whole thing is kind of "meh." Its best aspect is simply the fact that it's more Borderlands 2, but it's not all that invigorating for someone who's already exhausted their time with the base game.
Saturday, December 8, 2012
Thursday, November 15, 2012
Gearbox: Why You Nerf "The Bee" Shield?
A few days ago, Gearbox released a hefty patch for the PC version of Borderlands 2. Among the various bug fixes, they slipped in a controversial tweak to the already-controversial Bee shield, significantly nerfing the capabilities of The Bee and all other amp shields. Before the patch, The Bee was insanely over-powered, especially in conjunction with high pellet-count, rapid fire weapons like the Conference Call, because the extra amp damage of the shield was applied to every pellet. If a Conference Call shotgun normally did 5,000x20 (100,000) damage, a Bee shield would add 50,000x20 (1,000,000) extra damage, essentially multiplying the total damage by a factor of 10. It was able to kill epic raid bosses in mere seconds.
The new patch changes the behavior of amp shields so that the extra amp damage is now divided among all the pellets; instead of dealing 50,000x20 damage per shot, it's a flat 50,000 damage per shot. The Bee itself now also has about a 50% longer recharge delay, maybe a 20% slower recharge rate, and deals about 15% less damage (these are just estimates based on memory). Even with all of these changes, The Bee still offers the best offensive damage-per-second in the game, compared to any other shield, but the nerf feels like Gearbox just gave us the middle finger in what may be the biggest "fuck you" from a game developer in my recent memory. Why do I say this? Well, for a lot of reasons.
Sunday, November 11, 2012
A Belated Review of Borderlands 2
The reason I didn't post much for the first three weeks of October was because I was too busy playing Borderlands 2. It's fun, it's addicting, it's better than the first game, and I couldn't pull myself away from it to do much of anything else. I'm still playing it. I've already clocked way more hours in BL2 than I have in Skyrim, and I still feel invigorated to continue farming loot and replaying with new characters and other friends. That alone should tell you how good of a game it is.
If the first Borderlands was an imperfect experiment, Borderlands 2 is the refinement of that formula. Everything that was great about the first game is back in the sequel, with all of the bad parts trimmed out and replaced with something new and interesting. This is how sequels are supposed to be done, and it's no wonder BL2 has sold so much better (and faster) than BL1. In the full article I'll look at how well BL2 stacked up to my prior hopes and expectations, as well as detailing the extra things I've liked and (in some cases) disliked.
Thursday, November 8, 2012
Impressions of Fallen Earth
Fallen Earth is a game I'd been interested in for a while now, ever since I read player comments describing it like a multiplayer Fallout, crossed with hints of STALKER. I'd been very wary about playing another MMORPG, however, because it seems like every MMO out there insists on being a huge waste of time. But since Fallen Earth went free-to-play a little more than a year ago, I thought maybe I'd at least give it a shot. The promise of a post-apocalyptic MMO was fairly interesting at first, but then it quickly bogged down to usual MMO nonsense; tedious level-grinding via repetitive tasks in a laboriously over-stretched world.
The game starts out with an instanced tutorial sequence that explains the premise, tells you a little about the backstory, and shows you how to perform basic actions within the game. It contains an awful lot of cutscenes and dialogue which lend the tutorial a compelling narrative thrust, unlike lots of other MMOs I've played that just dump you aimlessly into a starting town. Once you're through with the tutorial sequence, it's clear that there's actually a main questline to follow -- with an actual story -- but that's also when it turned into mindless MMO-style content and lost its appeal for me. Continue reading for more of my early impressions of Fallen Earth.
Wednesday, October 31, 2012
Viel Dinosaurier in 1916: Der Unbekannte Krieg
1916: Der Unbekannte Krieg is a free indie horror game by students of the Danish Academy of Digital Interactive Entertainment. Set during World War I, you play as a German soldier trying to escape the creatures that hunt you through the narrow, claustrophobic trenches by reaching the ladder at the opposite end of the territory. The creatures hunting you are dinosaurs, and you have no way of fighting them. You just run, using whatever tools you can find in the death-ridden trenches.
The game is ultimately fairly short and simple -- it only takes a few minutes to beat if you know what you're doing -- but odds are it'll take you several attempts before you really start to figure it out. The main criticism I have if that it takes too much trial-and-error to learn the basic mechanics of the game, which may turn people off, but once you understand how things work and what you're supposed to be doing, 1916: Der Unbekannte Krieg is a really tense, heart-pounding experience.
Tuesday, October 30, 2012
You Can't Escape From Nightmare House 2
Nightmare House 2 is one of the coolest horror games I've ever played. What's even more remarkable is that it's a free source mod for Half-Life 2. A first-person shooter with a light emphasis on action and a heavy emphasis on horror, the game begins with you gaining consciousness next to a wrecked vehicle in front of an abandoned house. Which also happens to be haunted. After escaping the house, the rest of the game takes place in the Never Lose Hope Hospital, where you regain consciousness in a padded cell only to find that something else has gone terribly wrong.
For comparison, Nightmare House 2 feels a lot like the original F.E.A.R. with hints of Condemned: Criminal Origins (both by Monolith), both in terms of quality and content, if you were to take those games and condense them down to about 2-3 hours. NH2 features some very good attempts at horror as well as some decently enjoyable puzzles and action, all tied together with an interesting story. There are a few hiccups in its design, which I'll discuss in the full article, but it's a great game that's definitely worth playing.
Monday, October 29, 2012
Team Fortress 2: Halloween 2012
I'm not a very big fan of Meat Fortress 2. I play it very infrequently, basically only coming back to it whenever there's a major, game-changing update (or whenever friends try to drag me back), and then quickly lose interest all over again. It's like an old acquaintance whom I occasionally speak to out of a sense of obligation, but I don't really enjoy doing so. But since Halloween is approaching and Valve released yet another seasonal event, I figured I'd check it out.
I never bothered with any of the previous Halloween events so I don't know how this one compares to events in the past, but this one just seems like a clusterfuck, full of rage and confusion. Speaking as someone who doesn't enjoy Steam Fortress 2 that much in the first place, the stuff in this event makes me like it even less. More of my pseudo-review of the Scream Fortress 2 Halloween 2012 event after the jump.
Subscribe to:
Posts (Atom)






