Gothic: A Shadow's Quest is a cooperative campaign-style board game with RPG elements for one to five players, based on the original Gothic from 2001 -- or more accurately, the recent remake from June 2026. Set in a fantasy prison colony where convicts were originally sent to mine magic ore to fuel the kingdom's war against the orcs, the prisoners since revolted and took control of the colony, splitting into three Camps based around different ideologies, that each sustain themselves through different means. In this game, which takes place before the events of the video game, you play as Shadows of the Old Camp -- the original camp that still trades magic ore with the king -- working together to explore the Valley of Mines map having scripted encounters that you read from an adventure book based on the things you discover at each location, while also fighting deadly creatures on a separate side board on your way to solving a series of main quests and side quests given to you by various NPCs. Surviving encounters and completing quests will grant you assorted resources like magic ore and experience points, which you can spend towards improving your character by buying new equipment or training your stats and skills. This is important because enemies do not scale to your level, so you will need to level up to face tougher encounters later in the main quest, or in more dangerous regions of the map. Players work together to solve a series of main quests that tell a loosely over-arching story spanning multiple sessions and up to 60+ hours in total, but you're also free to just explore the Colony in a non-linear fashion while also working on whatever side-quests you come across. The game is being crowd-funded through Gamefound with no plans for a future retail release; the campaign is set to launch on September 30th, 2026, with an anticipated fulfillment date in the summer or fall of 2027. It will have three pledge levels to include "standard" cardboard standees for enemies, "deluxe" acrylic standees, or "premium" 3D miniatures.
The version of the game that I'm previewing, here, is a prototype and therefore is still very much a work-in-progress, so it does not necessarily reflect the final product that everyone will receive since everything is subject to change. Some graphics and artwork are clearly just placeholders and will be updated for the full release, and there are various production issues with this print run that they're already aware of and planning fixes for, while other things like specific gameplay mechanics, enemy and item balancing, and the complexity of the narrative encounters, for example, are all constantly being refined and expanded. The "global threat rate" tracker that this prototype uses has supposedly already been replaced with a more localized system to affect specific locations independently, instead of the entire colony all at once, so this specific mechanism, for instance, is already out-dated. There may be other improvements to the game since this version got manufactured, and the designers are planning even more changes and potential enhancements through stretch goals, which will offer expanded variety in some of the item cards you can uncover, plus more in-game depth given to the quests and exploration encounters, among other things. The previous prototype that I tested featured a one-off, "random adventure" scenario meant to be completed in one session, which is not represented in this prototype, so I'm not sure if that will still be an option in the full release, and the campaign that's presented in this prototype is likewise not the same campaign that will be featured in the final version, which will allegedly be "completely new" with a "complete overhaul" of the campaign book. But since this is the version I have, this is the version I'm going to preview; just understand that it's hard for me to predict what the final game will be like, and so take all of this with a grain of salt and some understanding that things will change during the crowdfunding campaign and as game development continues.





