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Gothic 1 and 2 are some of the best open-world action-adventure-RPGs of all time, and part of the reason why is their uniquely immersive gameplay designs. Developed by the small German studio Piranha Bytes and released in 2000 and 2002 in their native Germany, Gothic 1 and 2 were truly ahead of their time; while not the first to implement scripted NPC scheduling and reactions, they were already doing so years before Bethesda supposedly pioneered that concept with Oblivion, while some of their other design elements like in-world skill trainers and the process of forging weapons aren't really seen in other games, even to this day with almost two decades of industry advancements since the original Gothic. Some of their design elements may be a little quaint or antiquated at this point, but for the most part the immersive design of Gothic 1 and 2 is timelessly brilliant and contributes to a feeling of atmospheric immersion that often isn't found in other games.