It's Halloween, which means it's time for the obligatory horror game review. Tonight's game is Five Nights at Freddy's, the latest indie sensation to wet the pants of YouTube "let's players" proclaiming it to be the scariest game they've ever played. Hold it there, chief, you're telling me a game about friendly animatronic animals at a children's pizzeria/playground/arcade is supposed to be scary? What's that? They come to life and roam the building's halls at night attempting to murder anyone they find so they can stuff the human remains into an empty animatronic suit? Well, that's a start, I guess.
In Five Nights at Freddy's, you play a security guard tasked with spending the night at Freddy Fazbear's Pizza to keep an eye on the robotic band members, who're set to "free roam mode" every night because they (supposedly) need the exercise to keep their servos from locking up. Except, really, they're trying to murder you. You have to survive six hours each night (roughly eight minutes in real time) by flipping through camera feeds to keep track of where each animatronic character is so that you can close the doors to your office when they get close. What's stopping you from keeping the doors closed all night, I hear you ask -- a limited power supply. Using the cameras, turning the lights on, and locking the doors all consume power.
Therein lies the game -- a simple matter of clicking through camera feeds, watching the screen, and closing a door at the right moment without using too much power -- but can such a simple game succeed at eliciting genuine horror, or are the masses simply overreacting? The answer is a little bit of both, but more of one than the other. How much you'll be scared by Five Nights at Freddy's depends heavily on how much of a wuss you are, and on how much you can suspend your disbelief and immerse yourself in the security office's confines.