Thursday, July 18, 2013

Dishonored: No Clever Subtitle for This Review















Dishonored is a thing. To be more specific, Dishonored is a video game by Arkane Studios, the team responsible for Dark Messiah of Might and Magic and Arx Fatalis. Both of those games were known for allowing a lot of creative freedom in terms of how you wanted to play with the game mechanics, and Dishonored follows that same philosophy. In Dishonored you play as Corvo Attano, personal bodyguard to the empress of the quasi-steampunk region of Dunwall. After being framed for her murder, you set out for revenge, collaborating with a group of loyalists in assassinating key figures responsible for the coup on the empress.

Besides the other games by Arkane Studios, Dishonored reminds me a lot of the original Deus Ex and Thief games. Like Deus Ex and Thief, there are just so many different ways to play Dishonored, based on how you choose to invest skill points and resources, how you choose to explore levels, how you choose to complete objectives, and how you choose to eliminate hostile targets. In that regard alone, Dishonored is a mighty fine game that also boasts a very convincing setting with a satisfying mission structure. Unfortunately, the story leaves a little something to be desired, and the great quality of the gameplay still lets some crucial things slip through the cracks.