Showing posts with label The Stanley Parable. Show all posts
Showing posts with label The Stanley Parable. Show all posts

Thursday, December 5, 2013

Narrating The New Stanley Parable, 2013 Edition


What can I say about Galactic Cafe's retail release of The Stanley Parable that I haven't already said in my previous article on its original, free source mod? The problem now, as it was then, is that any kind of description of what The Stanley Parable is, or why it's absolutely worth playing, would spoil its mystique and ruin many of the pleasant surprises in store for gamers unfamiliar with its premise. So the best I can do is attempt to describe its setup as basically as possible, and to describe its allure as vaguely as possible.

The Stanley Parable is a first-person adventure game of sorts, albeit one far from the typical adventure game formula. The Stanley Parable fits in with the crowd of games originally popularized by Dear Esther, wherein you simply walk around a setting and experience an unfolding narrative. Where TSP distinguishes itself from the crowd is the way it embraces freedom of choice and player agency; whereas games like Dear Esther force a rigid storyline upon you, TSP allows you to explore off the beaten path and shape its very course, all in terms of how you choose to react to the narrator.

You play as a man named Stanley, a droning office worker whose job is to sit at a computer terminal pressing buttons on a keyboard as commands stream in through the monitor. Stanley relishes this job and feels contentedly satisfied with life pointlessly typing away at the string of commands. But one day, the commands stopped coming in, and Stanley faces a choice: does he get up to investigate, or does he stay at his post and wait for the problem to solve itself?

Thursday, March 15, 2012

The Path vs Dear Esther vs The Stanley Parable


Art games are a bit of a controversial topic. On the one hand, they sometimes offer beautiful visuals with the potential for an emotionally moving experience. On the other hand, they sometimes don't offer anything resembling worthwhile gameplay. Balancing the two is always a difficult task, and many art games often wind up sacrificing one for the other, for better or for worse.

Since I've recently played a number of more prominent, artistic indie releases, I figured I'd examine the relative strengths and weaknesses of each one. How do indie games like The Path, Dear Esther, and The Stanley Parable compare to one another, and how does each one represent the "art game" genre? How can we improve future game design by learning from these three examples? Continue reading to find out.

Wednesday, March 14, 2012

Narrating The Stanley Parable


*Note: this review article is of the 2011 HL2 mod. For my review article on the 2013 retail release, click here

The Stanley Parable tells the story of a man named Stanley, who works for a company where he's known only as "employee number 427." Every day, he sits at his desk in room 427 pushing buttons on a keyboard, following the commands that stream in through a monitor. He relishes this job, always happy to press the buttons when the orders arrive. But one day, the orders stopped coming in. Puzzled at this unusual circumstance, Stanley leaves his post to find out what's going on.

You assume control of Stanley as he gets up to leave his post, searching the building for answers. A narrator tries to tell Stanley's story a certain way, describing Stanley's thoughts and your actions. But given that you're in control of your perspective, you have the free will to follow his narration or to disregard him and do your own thing. Numerous junctions present themselves with two options, and the story branches into entirely different paths depending on your decisions.

The Stanley Parable is an intelligent bit of metafiction. It's a story about a story, told by a narrator who realizes this is a video game. It explores concepts of free will, gets you thinking a little more deeply about video game design, and offers some witty commentary on the process of playing a video game. It's one of the smartest mods I've ever played, and it's presented with lots of charming style, which makes it truly stand out as an exceptional source mod that is absolutely worth playing.