Showing posts with label Risen. Show all posts
Showing posts with label Risen. Show all posts

Saturday, November 16, 2019

Risen - Review | A 10-Year Retrospective


Risen
is a fantasy-themed open-world action-RPG by Piranha Bytes, a small German studio who were previously responsible for the first three Gothic games -- the first two of which are some of the best RPGs of all time. Following the colossal mess that was Gothic 3, Piranha Bytes split from their publisher, JoWood, who retained the rights to the Gothic name, thus forcing Piranha Bytes to create a new series which would serve as a spiritual successor to their beloved Gothic series. As such, Risen sticks pretty closely to the formula set up by Gothic 1 and 2, so if you're at all familiar with those games then you should know pretty much exactly what to expect with Risen.

Wednesday, September 17, 2014

Risen 3: Titan Lords Doesn't Suck


It's been over a decade since Piranha Bytes released a game worthy of praise and recognition. Gothic 3 was a bloated, broken mess that required extensive community patching to make it remotely tolerable; Risen showed some promise but was essentially only half of a game; and Risen 2 was so thoroughly mediocre that I couldn't even write a proper review of it. Gothic and Gothic 2, on the other hand, were such phenomenally outstanding, perception-altering experiences that I'll continue to play every Piranha Bytes game until the day I die, just on the chance that they'll make another masterpiece as good as the original Gothic games.

I'm pleased to say that Risen 3: Titan Lords is the most fun I've had playing a Piranha Bytes game since Gothic 2. That's not to say Risen 3 is as good as Gothic 2, but it comes close. Indeed, there are times when Risen 3 feels a lot like Gothic 2, and it captures the spirit of the original Gothic games better than any other game since. Risen 3 even goes so far as to (finally) fix nearly all of the major issues that afflicted both Risen and Risen 2, making it the most polished and thought-out PB game of the "modern era." At no point did I ever encounter any glaring oversights or questionable design decisions like the things that pissed me off in the other games.

Unfortunately, Risen 3 is not without its problems. The combat is too easy, the progression lacks focus, and the story never really gets going, but compared to previous PB efforts, these problems are minimal and don't actively take away from the game's enjoyment. Rather, it feels as though Risen 3 simply missed some of its potential. It's disappointing to realize how much better the game could have been with some simple tweaks and a little more time in development, but the game itself, as it exists now, is a respectable effort by the small German team that deserves some success. If you like action-adventure-RPGs with immersive worlds that are genuinely fun to explore, then Risen 3 is definitely worth your consideration.

Sunday, April 29, 2012

Impressions of Risen 2: Dark Waters


This past Friday, Piranha Bytes released Risen 2: Dark Waters, a pirate-themed action adventure role-playing game and sequel to Risen from 2009. Piranha Bytes are best known for their previous work on the Gothic series, with Gothic 2 considered by many to be one of the greatest RPGs of all time. I've been a longtime fan of Piranha Bytes, loyal through the missteps of Gothic 3 and their recovering process with Risen, and was optimistic for a brighter future with Risen 2. Now that I've played about six hours of it, I almost fear that Risen 2 may be a case of "one step forward, two steps back."

From what I can tell, Risen 2 seems to have all of the core elements I've come to expect from a Piranha Bytes game; primarily, a rich and organic world that's interesting to explore, and decisions with concrete consequences and role-playing options. The dialogue this time around is especially enjoyable, and many of the new features (like "dirty tricks" in combat) are welcome additions. But even ignoring some of the more glaring superficial issues, there are still a number of questionable design elements that really seem to detract from the game's potential, leaving me with mixed opinions. Continue reading for the rest of my quick impressions.