Tuesday, September 6, 2011

Bastion Wallpapers


Here are several wallpapers I made of Supergiant Games' Bastion. Some use the image of The Kid from the game's cover art, and the rest are screenshots from more artistic moments in the game. I had to do a little bit of photoshopping to crop The Kid, so if you look closely you might catch one or two minor differences, but I think it looks pretty good. I could easily add the Bastion game logo, if anybody's interested in a version with the wall and the stylized text. Click the full article for the wallpapers.

UPDATE: I added a wallpaper from the restoration ending.
UPDATE #2: I added a few more wallpapers, including the evacuation ending.

You Have One Chance to Play This Game


In six days, every single living cell on earth will be dead. You have one chance.

So says the the tagline for One Chance, a flash game hosted on Newgrounds by Awkward Silence Games. You've just found a cure for cancer, but the next day you find out that the cure is extremely deadly, and that it's killing everything. Every day for the next six days, you make a decision that will ultimately determine the fate of the world. Can you save humanity? Can you save your family? Can you even save yourself? It's one of those artsy games without a whole lot of gameplay, but it packs some emotional resonance into the experience, and that makes it worth playing. But be warned: you really do only have one chance. More after the jump.

Monday, September 5, 2011

Assassin's Creed 2 Doesn't Completely Suck


I did not like the first Assassin's Creed. It was flawed in nearly every way possible, but it had a rich, organic soul that still made it worth playing, at least in a strange, masochistic sort of way. Assassin's Creed 2 fixes nearly every single aspect that sucked from the first game, while introducing several new mechanics that make the gameplay far more compelling. But despite all of these improvements on the gameplay and presentation, it eventually starts to feel even more artificial than the first game. And that makes it really hard for me to appreciate this game. Continue reading for the rest of the break-down.

Sunday, September 4, 2011

The End of Us is Rather Good


I don't have much to say about The End of Us, except that it's a brilliant execution of narrative design without anything resembling a story or characters. You play as a purple comet cruising through space, when suddenly an orange comet bops into you, initiating a playful dance of back-and-forth interactions as you hunt for stars and avoid asteroids before one of you inevitably hits the earth. The following is from the creators, Chelsea Howe and Michael Molinari, describing the philosophy of the game:
"The End of Us" was designed to evoke friendship, attachment, and affinity without overt narrative. The orange comet's behaviors are intended to endear. It might not arise directly from the actions but emerges from the familiarity of friendship, good and bad, and the hollow that arises after one-to-one attention vanishes, permanently, for whatever reason. 
As you grow and age and eventually start to fade alongside your friend, you come upon an asteroid belt that chips away at both of you. Your final (only?) choice in the game is who will take the fall, and who will have to suffer a solo existence after.
The effect really resonates, which is remarkable considering that these are two lifeless comets. Not a word is exchanged and yet there's a genuine feeling of companionship between the two of us. It's a free flash game that takes about 3 minutes to play. All I can say is go play it. You won't regret it.

Saturday, September 3, 2011

Twilight Princess Sucks


Except for the Zelda games on the CD-i that no one ever played, Twilight Princess is the the worst Zelda game ever. The series has always been innovative, introducing new gameplay mechanics and presenting everything with an interesting premise and high production values. But TP is a half-assed effort that doesn't capture any of the unique qualities the series is known for. It's a lame re-hash of the same things we've already seen and done before, and most of its original content is just not good. Even though it's still above average, it's completely underwhelming for a Zelda game. Continue reading for the break-down of why Twilight Princess sucks.

Friday, September 2, 2011

Video Games in TV: Ghost Whisperer


"Some TV shows just don't get it." Part of a periodical series: Video Games in TV.

In this season four episode of Ghost Whisperer, "Ghost in the Machine," Jennifer Love-Hewitt has to track down a sexual predator by playing an online game similar to Second Life. The ghost of a deceased player manifests itself to her, and she quickly becomes involved in an investigation to save a young girl by figuring out the real identity of an in-game character. This episode could be a lot worse, but like most every TV show, it goes for gaming cliches to set the tone, which makes it a little lame. 

Thursday, September 1, 2011

You Should Be Playing Bastion


Bastion is the first game from Supergiant Games, and it is a remarkably enjoyable experience. An action-RPG, you go through levels fighting enemies, acquiring new weapons and items, leveling-up, and upgrading your character. It's not especially unique in this regard, but the gameplay is masterfully crafted to feel highly rewarding and compelling. Its most remarkable aspect is the atmosphere; the lush visuals, melodic soundtrack, narrative storytelling, and general premise are uniquely refreshing. Since Bastion only costs $15, you have no excuse not to play it. In fact, you should be playing Bastion right now instead of reading this review.

If you insist on reading further, I have more words for you about why the game is so good, after the jump.