Friday, September 16, 2011

Video Games in TV: Stargate SG-1


"Some TV shows just don't get it." Part of a periodical series: Video Games in TV.

This season eight episode "Avatar" is yet another one of those all-too-common "trapped in a virtual reality video game" deals, but with a unique "Groundhog Day" twist. As Teal'c tries to stop a bridge security threat to beat the game, the game adjusts by adding new twists. Teal'c inevitably fails, restarting the game each time armed with new knowledge of what lies ahead, but the game is always one step ahead of him.

"Avatar" is a very self-contradicting episode. It doesn't do much to offend me as a gamer, but it doesn't make a lot of sense. The premise of the game, how it works, and how they finally beat the system are all too contrived to feel plausible for what is supposed to be a virtual reality training simulator.

Thursday, September 15, 2011

Good Indie Games Need a Good Hook


The hook is possibly the most important part of any game, because that's what determines if a player will continue playing past the introduction. The hook is supposed to intrigue the player with the premise, give him a sense of goals and directions, and set the stage for things to come. Above all, the pointy end of the hook is supposed to be the lure that compels you to keep playing this game, when you could be doing something else.

All games need to have a good hook, but I've found that it's especially true for these free indie games just because there are so many of them out there, and you haven't invested any money to justify your time with them. For examples of good hooks and further explanation, continue reading the full article after the jump.

Wednesday, September 14, 2011

Saving the Company is Hard Work


Saving the Company is a free indie flash game on Kongregate. The company is going under. You have one objective: save the company. Your objective is simple: break into a castle filled with random traps for no reason whatsoever and steal the treasure in the last room after defeating the boss and bring it back to save the company and stuff like that. These are the actual words of your character, who seems like he just wanted an excuse to play a video game. Sadly, you are not Boba Fett.

The gameplay is essentially a platformer/puzzler. You enter a castle and go through a series of rooms, each with some task to complete before progressing to the next room. Some of these are more traditional platforming tasks (avoid the spikes, avoid the lava, stay out of the dark spots), while others are a little more puzzley. The puzzles tend to be a riddle of sorts, some of which are fairly meta and require you to do things with your computer interface, instead of the game, specifically. So it's a fun, free way to spend a few minutes of your time. Play it here

Tuesday, September 13, 2011

In Defense of "Artistic Indie Games"


I recently stumbled upon two Destructiod articles in which Jim Sterling criticizes a number of "artsy fartsy" games. In summary, he says they're pretentious, self-righteous, and lack any redeeming quality in their gameplay. Ordinarily I would've disregarded this rant as a pretentious, self-righteous farce, just because it's Jim Sterling, but in the hundreds of comments that followed, a lot of people shared Jim's sentiments. I even found a few other articles and forum discussions with people up in arms over these games.

I don't understand why people are so intolerant. Is art not a free expression unchained by conventions and restrictions? Is beauty no longer in the eye of the beholder? Who says that games have to be necessarily "fun" to be enjoyable? Can we not appreciate something just for its aesthetic expression? If you're one of those who disdainfully looks down on games like The Path, then I think you've missed the point.

Monday, September 12, 2011

Great Philosophical Depth in the Infinite Ocean


Jonas Kyratzes' The Infinite Ocean is not remarkable for its gameplay (it's a standard point-n-click adventure), but its story is engaging and offers a lot of room for philosophical interpretation. It explores different aspects of artificial intelligence, asking us to reconsider our definitions of life, and wondering if it's possible for AI to actually be more "human" than humanity. The gameplay has a couple of problems, and there's an awful lot of reading involved, but the way the story unfolds kept me interested in continuing forward. If you have the patience to read a lot of text, and especially if you're interested in AI, then this game is worth playing. Continue reading for the rest of my review / analysis.

Sunday, September 11, 2011

I Hate Preliminary Character Creation


I don't like it when games forces me to make decisions about my character before I have any context to understand the effect of what I'm choosing. The decisions you make at the very beginning have long-lasting impacts that dictate how you'll be playing, when you don't have any grasp of how things work with this particular game. Several hours into some games, you might realize that you made a completely broken character, or you realize that certain playstyles are more fun than the one you chose. So I don't understand why games don't handle this aspect better.

Saturday, September 10, 2011

Aliens vs Predator vs Boring


Rebellion's 2010 version of Aliens vs Predator feels like a less innovative version of their 1999 Aliens Versus Predator, and like a lamer version of Monolith's Aliens Versus Predator 2. There's almost nothing new or interesting going on here, it's just a modernized re-hash of everything we've already seen and done before. There are only five missions for each species, most of the combat breaks down to mindless click-fests, the missions themselves aren't varied, and it's just not that interesting. It's a shame, really. More about how boring it is after the jump.