Tuesday, October 11, 2011

Video Games in TV: CSI Miami


"Some TV shows just don't get it." Part of a periodical series: Video Games in TV.

Season 4, Episode 9: "Urban Hellraisers" is as bad as they get. This episode follows the cliched "deluded gamers go on a killing spree because they think they're still playing a video game" premise, while the detectives use the video game as their main source of intelligence to apprehend the killers. Tax dollars at work. I think this episode may actually be more insulting to police detectives than gamers, just because of the team's over-reliance on coincidental logic. It's still rife with negative gaming stereotypes and fallacious misconceptions, mind you, so continue reading for the rest of the breakdown. 

Monday, October 10, 2011

All of the Dragon Age DLC Campaigns Suck












Golems of Amgarrak: The whole thing is over way too quickly, and it's not tied to anything relevant or interesting so it's hard to care about what's going on. Also, back-tracking with the different "color switches" was annoying. But at least it was actually challenging.

Leliana's Song: Alright, this one's actually pretty good. It's nice to get some backstory for a character that actually mattered in the core game, and it even has all the elements that make DA:O fun, like dialogue, looting, leveling-up, allocating skills, and an actual story.

Darkspawn Chronicles: It's almost impossible for me to care about winning a hypothetical battle as a darkspawn vanguard, especially when the entire thing is just straight-up combat. And the combat's not even fun because you're low-level and just use the same skillsets as an average warrior. 

Witch Hunt: It doesn't last very long, and most of the game is basically fulfilling an arbitrary side-quest that has nothing to do with Morrigan. She makes a brief appearance at the end, but it does nothing to satisfy our curiosity about what she's been up to and offers zero resolution to her character arc. Oh, and all of the locations are recycled.

So, yeah.... color me unimpressed. But at least I'm finally done with all things Dragon Age.

Sunday, October 9, 2011

Help! There's a Cutscene in my Horror Game!













Cutscenes can help accent a dramatic situation, but they inevitably take control away from the player. That's especially problematic in survival horror games, the very essence of which is (supposed to be) tension. You're supposed to feel vulnerable and fear for your well-being, which is usually accomplished through the "survival" aspect. And then the cutscenes break the tension because you know that whatever happens is beyond your control; you just passively watch it. And that's no good.

Continue reading for examples of how horror works in Silent Hill 2, and how the cutscenes contribute (or detract) from that horror. 

Saturday, October 8, 2011

Awakening is Halfway Decent










Dragon Age: Origins - Awakening had potential to be a good expansion, but its execution leaves it a little mired. It amounts to mostly "more of the same," which would be a good thing if I were completely enamored with the original game. But since I grew weary of my time in the first game, playing the expansion didn't do much to rekindle my interests. It has its moments, certainly, but it's nothing particularly great. So I'll just run a quick list of things I liked and disliked in Awakening, after the jump. 

Friday, October 7, 2011

Top 20 Video Game Soundtracks












"Top 20" is kind of misleading, because I don't even want to begin trying to rank these. But it wouldn't be very stylish to call this a "List of 20 Great Arbitrarily-Ranked Video Game Soundtracks," would it? In fact, it might not even be 20 soundtracks at all, as I'm almost certain I'll suddenly remember one or two more as soon as I post this.

The criteria for selecting these soundtracks is based primarily on how well I could remember music five, ten, fifteen years after playing the games. I looked over my shelves and collections of games just trying to see if I could remember anything about the music, and these are the 20 that I actually have lasting memories of. And that, I feel, is perhaps more important than a soundtrack's technical merits.

Continue reading the full article for my pick of top 20 video game soundtracks, complete with four embedded tracks from each of the games. Can you guess which games and songs will be featured?

Wednesday, October 5, 2011

Great Games You Never Played: Obscure














"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.

Talk about obscure games, am I right? They don't get any more obscure than Hydravision Entertainment's 2004 premiere Obscure (or ObsCure if you ain't got no understanding of how them there English grammaticals work), a good old-fashioned survival-horror game in the same vein as the original Resident Evil. This isn't a sissy game like Resident Evil 5 or Dead Space; this is hardcore survival-horror, complete with limited saves, weird camera angles, obscure puzzles, and more enemies than bullets or healing items. 

Not only is Obscure a faithfully functional rendition of the classic formula, it's got enough style to make it stand out from the crowd. You control up to five different high school stereotypes who've gotten trapped inside of Leafmore High while trying to find their missing friend. Each of the characters has unique abilities that aid your gameplay in different ways, and when a character dies, s/he's dead for good. (Unless you reload a save.) The campaign also boasts a strong two-player co-op that lets you and a friend play on the same screen. 

And if that's not enough to sell it to you, it features music by Sum 41 and Span, as you can read for yourself on the front of the box. Seriously, this is one you don't want to miss. More about Obscure after the jump.

Sunday, October 2, 2011

Dragon Age: Origins is a Bloody Long Game



What is there to say about Dragon Age: Origins that hasn't already been said? There's a ton of content to experience, lots of dialogue, lots of loot, lots of blood, lots of quality polish, and not so many dragons. It's probably the most "old school" RPG we've seen in the last few years (or at least the most successful one), and that alone makes it a very compelling game. But despite its many great features and overall high quality experience, DAO still suffers from typical BioWare shenanigans that leave me to say that it's merely "pretty good."