Sunday, October 23, 2011

Video Games in TV: Killer Instinct














"Some TV shows just don't get it." Part of a periodical series: Video Games in TV

No, not the video game. This comes from an obscure television series that I never even heard of until it was randomly referenced in a google hit. Killer Instinct is a typical crime drama that only lasted a single season. This seventh episode, "Game Over," follows the typical formula of "psychotic gamers start playing a violent video game for real," complete with the typical stereotyping I've come to expect from these kinds of episodes. 

This episode doesn't display a lot of actual gameplay footage that I can make fun of, but the way the cops perceive gamers is pathetic, and the way they handle the investigation is almost equally absurd. All of the dialogue reeks of nonsense, and it even goes for the "video game violence causes real world violence" angle, which only further inhibits my ability to take it seriously. So let's get into the specifics and have a good laugh, shall we?

Friday, October 21, 2011

Don't Drink the Kool-Aid: Super Cult Tycoon 2















Here's a free indie game by Eddie Cameron and Robert Yang (now of Altercation). In Super Cult Tycoon 2, your mission is to start a religious cult and summon the mothership before the FBI can shut you down. This creative idea blends elements of tower defense, tycoon, and real-time strategy with you using resources (Kool-Aid, manpower, and money) to build your society. The bigger your cult grows, the more suspicious the feds get, requiring you to spend more of your resources diverting their attention and fending them off until the final count-down.

Super Cult Tycoon 2 has some technical and design problems that leave it far from perfection, but the gameplay proves to be pretty fun, and that makes it worth checking out. 

Thursday, October 20, 2011

Nature Treks: Healing with Bloom and Saturation














Feeling a little stressed out? Anxious about that big event tomorrow morning? Tired of looking at the same slate-gray city sidewalks all the time? Can't remember the last time you saw an honest-to-goodness tree? Then it might be time for you to go on a calm, relaxing walk through a mountain pasture.

Nature Treks: Healing with Color is a free Unity-based project by John Carline (of Greener Games) that aims to offer a relaxing, therapeutic gameplay experience. Its current build features two gameplay modes: a "trek" where you walk around collecting colored orbs, and an "auto trek" that lets you sit back and watch as the camera moves through the environment on its own.

As an interactive "game," Nature Treks leaves quite a lot to be desired, but taken as an interactive "therapy device," it shows some promise. If nothing else, the audio and visual experience is certainly quite relaxing and might be worth checking out.

Tuesday, October 18, 2011

Grotesquely Obnoxious: Tactics











Grotesque Tactics: Evil Heroes, an independent game by Silent Dreams, bills itself as a "satirical RPG" that "pokes fun at" the well-worn tropes and cliches of popular strategy-RPGs and action-RPGs. When its description specifically mentioned Gothic as one of its targets for parody, I was all for a humorous tongue-in-cheek adventure that would make fun of my favorite game.

But it turns out that Grotesque Tactics isn't that much of a satire or a parody. Its jokes are worth a slight chuckle at first, but the amusement quickly wears off once you realize that its only way of satirizing the genre is to make you play obnoxiously exaggerated renditions of all of the wearisome aspects of the genre. It references a few games here and there, but only in oblique ways that don't relate to anything at all.

Besides that, the gameplay of Grotesque Tactics is pretty rough around the edges with bugs, glitches, random crashes, camera issues, targeting issues, interface issues, typos, and so forth. On top of that, for a game that's billed as a "tactics" game, there's not a lot of strategy or tactics involved. So putting "tactics" in the title may not be totally appropriate, but the experience certainly could be called "grotesque." More after the jump.

Friday, October 14, 2011

The Black Lodge Annihilates Your Imperfect Soul













Black Lodge 2600, a retro pixel-art game by Jak Locke, would suck if it weren't intentionally trying to suck. Inspired by David Lynch's 1990 television series Twin Peaks, you play as FBI Special Agent Dale Cooper, trapped in the Black Lodge fleeing from his doppelganger. It's designed to feel like an actual old-school game, complete with a manual that explains the controls in terms of the Atari joystick, with keyboard controls scribbled in with pen. And that's where most of its charm comes into play (that and the whole Twin Peaks thing), but the actual gameplay can be very difficult and frustrating. Which I suppose is faithful to Atari-era gameplay.

Gameplay mostly consists of getting from one side of a room to another, avoiding obstacles like flying chairs, screaming Laura Palmers who invert your controls, statues that you can only pass by blocking its line of sight, and other such treacherous terrors. The longer you survive, the more obstacles you face in each room; suffice it to say, things get cluster****ed very quickly. The whole game is kind of surreal, like what you'd expect from a Twin Peaks game, but it's difficult to recommend unless you're a real fan of the show, otherwise the content and its references won't make any sense to you. It's available for free download (PC and Mac) here.

Thursday, October 13, 2011

Great Games You Never Played: Gothic














"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.

In 2001, Piranha Bytes created the pinnacle of action-adventure-RPGs: Gothic. Set in a magically-encapsulated prison colony where criminals are sent to mine magic ore for the war against the orcish armies, the convicts have revolted against the King's guards and now run the colony in anarchy. You play as a nameless convict who's just been tossed into the barrier. Initially tasked with delivering a message to the magicians at the castle, you become a key figure in trying to bring down the magical barrier and in stopping an event that threatens to kill everyone in the colony.

Besides the wonderfully unique setting and premise, Gothic also boasts some of the most compelling gameplay ever. Carving your way up the ranks in a hostile dog-eat-dog prison, where strong beasts and monsters also roam, everything is dangerous and there's always a challenge waiting for you. It's a game that doesn't hold your hand, with death and treacherous enemies around every corner; leveling up and getting stronger is its own reward as you become better-equipped to brave the non-linear, free-roaming world of the colony. Its attention to detail also make it one of the most atmospheric, immersing game worlds ever.

If you're still not convinced of Gothic's supremacy in the world of western RPGs, continue reading for the more detailed description of its feats and strengths, with some embedded gameplay videos to illustrate.

Wednesday, October 12, 2011

More Like Project L.A.M.E.












F.E.A.R. 2: Project Origin is pretty much a disgrace compared to the original F.E.A.R. Gone are the intelligent, tactical fights, gone is the creepy horror atmosphere, gone is my fun. Project Origin just feels like a lame, phoned-in sequel that didn't even try to innovate like the first game did. I've got a laundry list of problems with it, but the big issues are the combat and the horror atmosphere, the two things that are supposed to be the most important aspects of this series. Overall, it's still an enjoyable game, but as a fan of the original, and as a fan of good, intelligent games, I'm obliged to call it out for its failures.