Wednesday, November 9, 2011

Video Games in TV: Full House


I don't have very much to say about this one. In this season 8, episode 9 of Full House, Michelle plays a fictional Super Nintendo game, "Montezano's Quest," which she says is a "very complicated game that takes timing, skill, and plenty of brain power." So when she naturally fails (and the sophisticated voice-over system declares "YOU HAVE FAILED! AH HA HA!"), she turns to uncle Jesse for help, and pretty soon all of the adults are engrossed in the video game. We never see the game in action and only hear obscure things about the gameplay (intergalactic wombats, power biscuits, hyper punches, trolls, and enchanted kayaks). The whole affair ends with Michelle forcefully ripping the cartridge out of the console, instead of just pressing the "eject" button like any sensible person who takes care of their electronics.

So what kind of video game could Montezano's Quest be? Is it the hokey sequel to Montezuma's Revenge? What other whacky things are we missing out on that we never see or hear about in the episode?

Interestingly enough, the ninth episode of the eighth season of The Cosby Show also featured a subplot with children playing a video game that the adults eventually become obsessed with. Although the Cosby Show's version isn't nearly as fun or developed as Full House's. Coincidence?

Tuesday, November 8, 2011

Up is Down: Do You Invert the Mouse's Y-Axis?













In the last couple of weeks, I've seen a few posts in forums for specific games with people outraged over there being no option to invert the mouse's vertical axis. In most cases, they say that it's the most logical way to control with the mouse. Which boggled my mind, because even though I invert the y-axis with joysticks, it's never even occurred to me to invert the vertical axis on a mouse.

I grew up playing flight sims (X-Wing vs TIE Fighter, which I used a joystick for) where "up is down" is the natural, logical way to control your craft. Even with first-person games, when I'm playing on a controller, I perceive the joystick as my character's head; pulling back on the stick translates to looking up with my character's eyes. With third-person games I invert the camera controls by default, because I envision an actual camera that I'm physically moving around to set up a frame.

But with a mouse, I've never inverted the vertical axis. It seems only natural that up would be up with a mouse. Unlike joysticks, the mouse moves on a flat plane; it doesn't move in a three-dimensional space. On the desktop screen, if you want to move your mouse cursor up, you move the mouse forward, and so if you want to aim the barrel of your gun up, you move the mouse forward. That's just the way I've always done it. 

Can anyone actually justify why you would invert the vertical axis on the mouse, especially in a first-person game?

Sunday, November 6, 2011

Spelunking for Treasure and Damsels


Spelunky, a free indie game by Derek Yu, may be the most addicting game I've played in a long while. A 2D platformer/roguelike, your goal is to make it to the bottom of each level, collecting as much treasure as you can and rescuing damsels along the way, all while avoiding traps and enemies. The levels are randomly generated to be unique every time, which is essential because the game's challenging difficulty means that you will die. A lot. And that's what makes it so damn fun. Throw in some interesting items and a monetary system, and you've got a game that keeps bringing you back for "just one more try."

For the more detailed description, continue reading the full article.

Monday, October 31, 2011

Halloween Horrors: My Laptop Fried Itself
















In the midst of a fun-filled night of playing through Frictional Games' Penumbra: Overture, an indie horror game to match the theme of the holiday, my laptop froze up as if the display drivers had crashed and then failed to recover thereafter. Every time I try to boot up the laptop, I'm stuck with a glitched-out display, and no evidence suggests that it's even making it to the Windows loading screen (I never hear the startup sound).

I tried hooking up two different external monitors to no avail, and can't even boot up in safe mode. Which leaves me concerned that something is totally fried, maybe the GPU or the motherboard---perhaps meaning that the entire laptop is beyond repair.

This is sad news, especially since I don't have the money to replace it; I'll have to revert back to my seven year old desktop and relive the good old days of block-model characters with permanent fist-hands, blob shadows, and static lighting. It might seem too rough for me to handle, but I'm comforted by the knowledge that games were better back then. 

Sunday, October 30, 2011

Great Games You Never Played: Lineage 2














"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.

Lineage 2 may have been fated for obscurity from the beginning, if only for carrying the dreaded stigma of being a "Korean MMO," but it also didn't help that EverQuest 2 and World of Warcraft were just around the corner. Either way, L2 never achieved mainstream popularity in the West. If you were too busy playing some kind of sissy MMO, then you missed out on the most hardcore online game of them all: PVP everywhere, clan wars and politics, 400-person castle sieges, and a huge, huge level cap.

Unlike some other great games that you never played, where you can still go back and experience their glory, this one is too late to get into, as the online community is almost assuredly dead. If not, then the player-base is assuredly well over level 80 and it'll take you way too long to catch up. But L2 was an excellent MMO in its time, and deserves a retrospective spotlight for its unique gameplay accomplishments.

Friday, October 28, 2011

Right on Time: A Very Killing Floor Halloween










Just the other day I was complaining to a friend about there not being a "Halloween Event" for Killing Floor, the 6-player online cooperative zombie-killing first-person shooter. Considering that they've already done a Christmas event and a summer event, you'd think that Halloween would be the perfect holiday for a survival-horror game. Well it looks like the good folks at Tripwire Interactive heard my complaints and managed to put out a Halloween event after all. Huzzahs all around!

But is it any good? Does it capitalize on the vast potential of the season? Does it rekindle my interest in the online community, full of compelling desire to decapitate specimens and to be destroyed by raging fleshpounds?  Find out after the jump.

Wednesday, October 26, 2011

Don't Forget to Play Amnesia: The Dark Descent













Amnesia: The Dark Descent, by Frictional Games (they of the Penumbra series), may be the scariest game ever. So scary that I've forgotten my own name. Fortunately for me, it's printed at the bottom of each of these articles, so I can easily solve the mystery of my forgotten identity. But the rest of you will have to do it the hard way by risking your sanity in the dark abyss. 

Amnesia is an intelligent game that has a firm grasp of what makes horror scary. Making the player defenseless gives you reason to be anxious about your environment; the less you see of a monster, the more your imagination takes over; climactic moments work best with a slow and steady build-up. On top of the well-crafted horror, Amnesia boasts intelligent puzzles, interesting scenery, and a fairly intriguing story. 

Seriously, this is one of those games that comes along and changes everything. You may forget your own name, but don't forget to play this game.