Friday, December 9, 2011

Great Games You Never Played: Arcanum


"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.

If the words "Fallout" or "Vampire: The Masquerade - Bloodlines" mean anything to you, then you owe it to yourself to play Arcanum: Of Steamworks and Magick Obscura. Developed by Troika Games (the team that made Vampire Bloodlines, and many of the key designers who worked on the original Fallout), Arcanum is a steampunk role-playing game that plays much like the best of the classic RPGs.

Set during an industrial revolution, conflict pervades a society torn between sticking with the history and traditions of magic, and embracing the new wave of "heretical" technology. You play as the lone survivor of an attack on the maiden voyage of the IFS Zephyr. Initially tasked by one of the dying passengers to return a ring to "the boy," you set out on adventure to find out why assassins pursue you and, ultimately, to save the world.

As an RPG, it's among the best ever. There are tons of different ways to customize your character, not the least of which is deciding whether to follow the path of magic or technology. One path has you casting spells of all sorts, and the other has you building equipment from blueprints and fighting with firearms. The game changes and reacts to your decisions in ways that are still unsurpassed in modern games, with a open-world to explore and fulfill quests in a non-linear order. So if you like good RPGs, then you should definitely give this one a shot.

Thursday, December 8, 2011

Spread the Holiday Cheer with Killing Floor


Nothing puts me in the holiday spirit more than big guns and zombies, turning zombie-elves into giblets and decapitating snowmen to the tune of Tchaikovsky's Trepak. Tripwire Interactive's "Twisted Christmas" event returns to Killing Floor this year with the usual Christmas-themed specimens, a new level (the Ice Cave), new achievements, new character DLC skins, and seven new weapons. And as you'd expect from the kind people at Tripwire, the update is completely free. Except for the skins, which cost $2.

Oh, and there's a FREE WEEKEND EVENT now through Sunday night, so you can try the game out on Steam if you've been on the fence thus far. If you like online coop shooters, then I'd highly recommend checking Killing Floor out this weekend. And it's on sale for $5. Read my own words about Killing Floor here.

The update is a nice present for Christmas, certainly, because it's always fun to experiment with new weapons. Some of them are better others, but overall I'm optimistic that they'll add significant depth and variety to the game. My thoughts about each one after the jump.

Wednesday, December 7, 2011

Freedom in Video Games


A big reason why "sandbox" games like The Elder Scrolls or Grand Theft Auto are so popular is because they give you more freedom to play the game your own way. Even the most linear, script-heavy game benefits from adding bits of freedom to let the player customize their gaming experience. Video games are interactive, after all, and it can be really annoying when a game forces you to play a certain way when other options seem completely obvious or simply more natural.

The most important aspect of freedom (whether it be the freedom to do quests in any non-linear order, or merely the freedom to choose your skills and specializations in a linear story) is that the player's input has a significant impact on the gameplay. You really feel like you're in control of the game and that your actions matter. "The main quest wants me to do this, but I don't want to yet. I'll do it later," or "I could finish my objective the obvious way that the game wants me to, or I could devise a clever scheme to get it done more efficiently." It just feels rewarding to make your own decisions.

More after the jump.

Monday, December 5, 2011

Video Games in TV: Penn & Teller's Bullshit


"Some TV shows just don't get it." Part of a periodical series: Video Games in TV.

For this installment of the series that makes fun of the absurd portrayal of video games in mainstream television media, I'm pleased to reference an episode from Penn & Teller's Bullshit series: season 7, episode 3, "Video Games." The show, if you haven't seen or heard of it (and can't guess from its title), is usually about debunking misconceptions and generally applying critical thought to controversial topics---in, of course, the characteristically blunt and comedic tone of the magician/comedian duo.

In a society that's often plagued with inept understanding and misrepresentation of video games on television, it's nice to see some people actually treat the "violent video game" controversy with sensibility and reason. In this episode, Penn & Teller interview Jack Thompson (the industry-opposing activist against violent video games) and get opinions from people on both side of the argument, basically concluding for themselves that violent video games aren't the real problem when it comes to real world violence.

It's a fun, entertaining watch that might also give you some new thoughts and perspectives on the issue. I don't have much of my own analysis for this one because the real analysis is done in the episode, but there are a few points Penn & Teller missed that I'll go ahead and highlight. My own thoughts (and the embedded link to the episode) come after the jump.

Saturday, December 3, 2011

Indie Platforming Two'fer: Depict1 and Loved


In a holiday season that emphasizes good behavior for just rewards, it's especially fun to play two indie platformers where breaking the rules and disobeying authority is sometimes the only way to get ahead.

Depict1 (top left) has a slightly "Portal" feel about it, with you essentially going through test chamber puzzles guided by a disembodied voice. The voice gives you instructions on how to play, but the question arises very early on whether or not you can trust his/her/its advice, when it gives you clearly incorrect information that does nothing or just straight-up kills you. Between reverse psychology and outright lies, the game goes into a metaphysical realm that almost defies the conventions of ordinary video games.

Loved (bottom right) gives you the freedom to obey or disobey the voice's commands. Following orders causes the game's visuals to become clear and detailed, while disobeying turns the visuals into crude blocks and distortion. The voice rejects you from the very beginning, declaring you the opposite gender of whatever you picked, and when asked if you want a tutorial, you'll either be denied one (if you said "yes") or be told "you will fail" (if you said "no"). The nature of the voice (and indeed, the game) changes depending on your choices.

The thematic exploration of both games is very similar, in each case offering a unique twist on the way you play the game. Depict1 can be played on Newgrounds or on Kongregate; Loved can be played on Newgrounds or on Kongregate.

Friday, December 2, 2011

My Top 10 Horror Games


Horror is a tricky genre; it's really easy to get your game billed as "horror," just by throwing zombies and blood into it, but the best horror games are the ones that evoke a genuine feeling of dread, discomfort, and, well, horror. A lot of so-called "horror" games aren't really scary or horrifying, and it always boggles my mind that these faux horror games always top the mainstream "best horror games" lists.

So here's my pick of the games that best capture the essence of horror. As an added bonus, I'll even throw in a couple of honorable mentions to titles that accomplish some of the crucial aspects of horror, despite not being full-on horror games.

Thursday, December 1, 2011

November Was a Slow Month for Posting


And yet it was my most active month yet, traffic-wise, bringing in over 50% more hits than last month. Losing both of your computers within a week of each other can throw a wrench in your routines; consequently I only posted seven articles in the month of November, and two of them were about my computers dying. So to commemorate my 7 articles in November, I'm going to describe 7 of the top November 2011 releases in exactly 7 words, none of which I've actually played. 

1. The Elder Scrolls V: Skyrim
Hopefully not as overrated as Oblivion was.

Click the full article for the rest of my concisely poignant and descriptive opinions.