Monday, January 9, 2012

The Top 10 From 2011: Best Reviews













In which I highlight some of my best articles from 2011. Shameless self-promotion with a chance to get some of my favorite pieces back on the front page. Huzzah.

Just to round out a solid trifecta, this time I'll be ranking ten of my best reviews. These won't be the ten best games I covered, because a lot of the games I covered sucked, quite frankly. These are the ten reviews that I had the most fun writing, and which I feel are some of the more descriptive and analytical ones. Exempt from this list are any reviews I wrote of free indie games, since I've got a separate list linking back to those articles. Click the full article for the full list.

Sunday, January 8, 2012

The Top 10 From 2011: Best Editorials













In which I highlight some of my best articles from 2011. Shameless self-promotion with a chance to get some of my favorite pieces back on the front page. Huzzah.

This time around I'll be ranking ten of my favorite editorials, those opinion pieces where I rant with divine authority on the industry: what's wrong with it, what needs to change, things that are good and we need to see more of, etc. I apparently had a lot of opinions back when I started this blog; here are some of the more interesting ones that also tend to have more original ideas and analysis than what other critics come up with. Click the full article for the full list.

Saturday, January 7, 2012

The Top 10 From 2011: Free Indie Games

It's that time of year when everyone reflects on the year's greatest achievements and ranks them in order of their success. Since I hardly ever play new releases, I can't compile a list of the top ten releases from 2011. Instead, I'll be highlighting some of my best articles from 2011. Shameless self-promotion with an opportunity to get some of my favorite pieces on the front page again. Huzzah.

I played a lot of free indie games in the past year. Most of them were pretty good, but some of them were a lot more memorable than others. Some of them had that extra spark of creativity to make them truly unique and original. Some of them were just a lot more fun than the rest. Not all of these games were released in 2011, but here are my top ten favorite free indie games that I covered in 2011. Click the full article for the list.

Tuesday, January 3, 2012

First Impressions of Zelda: Skyward Sword















I had the opportunity recently to play about an hour's worth of Skyrim Sword, which was all it took for me to conclude that the newest Zelda game completely sucks. Well, I'd need much more time to come to that conclusion, really, but there were a couple of things that failed to impress me with the game's introduction sequence.

First on the list of stupid things I noticed is that this town in the sky is called "Skyloft." Seriously? They couldn't come up with a more original name than Skyloft? We already know from the game's title and every other detail of this game's release that it's set in the sky, does the starting town really need to be called Skyloft? For a society that treats living on islands in the sky as the mundane norm, you'd think they would have a less ostentatious name. It'd be like if I called my house "Brickdwelling"---it's not a name, it's just a dumb description of what it is.

More of my nitpicking awaits in the full article, after the jump.

Monday, January 2, 2012

A Big Thumbs Down for Metroid: Other M














Changing the formula of a 25-year old series can be a much-needed breath of fresh air when all of its conventions begin to feel too tried. Sometimes change can be very beneficial, such as the case with Metroid Prime, which took a 2D side-scrolling series and made it into a fully 3D, first-person perspective with resounding success. Sometimes, however, the changes just don't work, and you end up with a game that doesn't capture the magic of its original formula, nor the refreshment of its new direction.

Such is the case with Metroid: Other M, a joint effort by Nintendo, Team Ninja, and D-Rockets to blend the gameplay styles of the first-person "Prime" trilogy with the side-scrolling platforming of the originals, with a newly prominent emphasis on narrative and backstory. Some of the new elements and twists work pretty well, but a slew of other problems drag the game's few prime achievements down into oblivion.

Plenty of criticism has already been leveled against Other M, but most of the professional reviewers only complain about Samus's characterization in the new story/backstory, and nitpick a few other problems (like the awkward control scheme). In the end, they still gave high praises to Other M, when the game doesn't deserve anything more than a mediocre "middle of the road" score.

Other M was a nice experiment, but the results are not worth praising. Besides the big issues mentioned above, there are a lot of smaller details and problems that ultimately make the game feel bland, generic, and soulless--almost a chore to play. It's nice to see Nintendo taking risks with such a staple franchise, but I hope they learn the lessons from this one and refine the experimentation process in their next release. More of my review / analysis after the jump.

Tuesday, December 20, 2011

Video Games in TV: NCIS (again)











"Some TV shows just don't get it." Part of a periodical series: Video Games in TV.

The premise in this season 8 episode "Kill Screen" is that the lead programmer on the fictional game Fear Tower 3 was paid by a middle eastern arms dealer to put hacking software into the game, which would actively run hacks against the Pentagon whenever anyone played it. Mix in a couple of false leads, finger pointing, and good old-fashioned (and even new-fashioned) detective work, and you have a gripping crime drama that manages to make some more really stupid comments about video games.

Despite the central video game theme, this episode doesn't deal with the subject matter very much. There are only a half-dozen minutes of actual game-related dialogue scenes, and only in the last few minutes of the episode does the video game theme come front and center. But most of it is still pretty nonsensical, and is still worth laughing at. A video montage of some the dialogue awaits you in the full article, along with the rest of my break-down.

Friday, December 16, 2011

No More Room in Hell for This Game















My experience with No More Room in Hell, a George A Romero-style zombie survival-horror mod for the source engine, has not been very pleasant, but what's ever pleasant about the zombie apocalypse? This is supposed to be a slower-paced game about survival, making it through large cities by following objectives (typically "get from point A to point B," or "get key item C for door D") all-the-while scavenging for ammo, supplies, and avoiding the hordes of shambling zombies that populate the large maps.

The idea was to create a zombie game that plays more like classic zombie films, with a greater emphasis on survival and strategic maneuvering than straight-up action. This is a novel ambition, since most of the popular zombie games aren't really survival horror any more. No More Room in Hell shows a lot of potential, but in its current beta state (1.02b), it misses the mark quite badly. It's a game that I really want to like, but the experience has been a turn off and I'm left abstaining until future versions (hopefully) expand on its content and fix its design problems.

You can download the mod on Desura, ModDB, and FilePlanet and play for free. I would actually recommend checking it out if you're somewhat curious about it, so that you know to keep an eye out for its future updates; just consider yourself warned that it's still rather rough around the edges. Keep reading for my own review / analysis / break-down.