"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.
In a world where the standards and expectations for RPGs are set by industry powerhouses like Bethesda and BioWare, I always have to turn to the smaller guys whenever I want to play a true RPG.
Piranha Bytes and
Obsidian get a lot of my respect, but CD Projekt RED added their name to the list in 2007 with
The Witcher, a true testament to the
glorious PC gaming master race.
You play as Geralt of Rivia, one of the last remaining witchers---a society of monster-hunters who alter their bodies with mutagens to fight supernatural monsters. After an organized group of out-laws infiltrates the witcher stronghold and steals the supply of mutagens, you set out to recover the stolen goods and get to the bottom of the conspiracy, but not without encountering more monsters (both human and beast) and moral conflicts along the way.
What makes The Witcher so remarkable is that it puts a lot of weight on your actions, with many of your decisions having lasting effects on the entire game. Often times you make a seemingly-trivial decision in one chapter, and then it affects a quest in the next chapter. The moral decisions you make are complicated shades of gray with no right or wrong answer. The way you develop your character is important to how you'll play the game. There's a consequence for nearly everything you do. And all of this is done in a rich, mature setting that feels more real than it should.
The Witcher is already well-known among RPG enthusiasts, so there are reasonable odds that some of you may actually have played this one, as contradictory to the article title as that may be. Nevertheless, it's still overlooked by the mainstream and remains more of a cult hit, while getting a lot of criticism from people I would venture to say just don't "get it." So I've got more words on its brilliance (and why you should play it) in the full article.