"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.
Pathologic may be the most unique and remarkable game I've ever played. Developed by the Russian studio
Ice-Pick Lodge in 2005, Pathologic plays kind of like a cross between
Silent Hill and
Morrowind. It takes elements from different genres (FPS, RPG, adventure, survival-horror) and blends them all into a uniquely weird, disturbing, glorious, compelling, brilliant, horrifying, surreal experience. Whereas most games strive to create bustling, life-like cities and locations, Pathologic instead offers a
dying city.
You play as one of three possible main characters arriving in town just before a deadly plague breaks out. As the town falls into a quarantine state and the plague kills more and more people every day, your mission is to find a cure to the disease and escape with your life. You have 12 days to accomplish this, with each day bringing about new tasks and challenges that threaten your survival.
It's a wonderfully original premise that's also fleshed out with intelligent gameplay mechanics. The face of the city constantly changes as the plague sweeps through different districts and as people fall further into decay and madness. Your survival hangs on your ability to manipulate a brutally harsh economy while micromanaging limited resources. Staving off infection is not your only concern, however, as death can come just as easily at the hand of a madmen or from simple starvation.
The atmosphere this creates is simply phenomenal, with you really feeling (and seeing) the effects of the plague as you try to get by in this hellish scenario. I've never felt more vulnerable in even the most renowned of survival-horror games, and even the story offers a lot of intrigue and philosophical depth, if you can understand all that happens in this weird, twisted place. Pathologic is just such a monumental game, and it's a shame more people don't know about it. If you're in any way intrigued, continue reading to learn more.