Dark Souls is a very pretty-looking game with great artistic direction and some really memorable environs. It looks even better with the 1080p resolution fix by Durante. I took over 400 screenshots of Dark Souls, all at 1920x1080 resolution -- I probably would've taken even more if the game didn't have me constantly occupied with fascinating things to do. Since I have so many screenshots, I figured I'd share some of my favorite ones from the PC version of the Prepare to Die Edition. Lots of pretty pictures await after the jump.
Tuesday, September 18, 2012
Friday, September 7, 2012
How the Community Ruins the Day Z Experience
Day Z is the sort of game that's really fun and interesting for a while, but then quickly loses its appeal. I played consistently for about a week and then lost interest, largely because I started to realize there was no real point to anything; it was just a never-ending cycle of spawn, scavenge loot, get killed, do it all over again. The whole point of the game is to survive long enough to assemble some ultimate set of equipment, but even once you accomplish that, there's not much to do with that equipment besides killing other players because there's just not enough actual content.
The longer Day Z has gone on, the more it's turned from an innovative survival game full of uniquely challenging and rewarding gameplay ideas, to a stupidly boring and pointless PVP deathmatch shooter. Don't get me wrong, the open PVP system is a crucial, integral element in making Day Z such a compelling experience, and I would never suggest scrapping it -- but it's gotten to a ridiculous point where people only play to grief other players. In the end, the survival mechanics create a vicious cycle where grief begets grief, to the point that even honest, honorable players end up devolving to a "shoot on sight" mentality which ultimately ruins the game experience.
Thursday, September 6, 2012
Adam's Venture Episode 3: Revelations - Review
The third and final episode in the Adam's Venture trilogy, Revelations, brings closure to Adam's quest of uncovering the secret of the Garden of Eden and putting a stop to the Clairvaux Corporation's evil schemes. Left for dead in the crumbling tomb of King Solomon, Adam loses consciousness and experiences a flashback of how he met his partner, Evelyn, and how they came to be involved with the Clairvaux Corporation. When he comes to, he feels reinvigorated in his promise to protect Evelyn, and sets out to rescue her from the clutches of the Clairvaux leader.
The majority of Revelations takes place during the flashback, as Adam explores the hidden depths of the University of Oxford, the French town of Luz, and a Templar mausoleum. While the flashback offers some backstory to the game's premise, it doesn't offer much newfound depth to any of the characters. Interactions with Evelyn, Adam's father, and Professor Saint-Omair scarcely go beyond the mechanical necessities of what needs to be said or done to advance to the next puzzle or location. Learning how Adam met Evelyn doesn't prove to be all that interesting because their depictions remain as flat and shallow as cardboard cutouts.
Once the flashback has concluded, the rest of the game is over with so quickly that it leaves the entire experience feeling abrupt and underwhelming. After regaining consciousness, you watch a few cutscenes while solving the same two puzzles over and over again, and follow extremely linear paths to the next cutscene or puzzle. At one point the villain just flat-out tells you his evil plan in a matter of just a few sentences. Nothing in this episode really builds towards this big revelation -- it just comes out of nowhere for one fleeting moment, so it feels cursory and unsatisfying. To top things off, once you solve the final puzzle, the game's practically over with no real resolution to everything that's happened.
Tuesday, September 4, 2012
The Walking Dead: Episode Two - Review
Much like its source material, The Walking Dead: Episode Two - Starved For Help is less about zombies and more about human relations in the wake of an inhuman apocalypse. Set three months after the conclusion of Episode One - A New Day, Lee Everett and his band of survivors have taken up residence in the Travalier Motel. With the walls barricaded, they seem set to survive until things blow over -- until they start running low on food. Forced to hunt the local wildlife, tensions mount on how to ration their remaining food supplies and whether or not to set out for a new location. As the group becomes more restless and malcontent with their situation, they meet a pair of brothers who own a dairy farm, and offer to trade gasoline for food.
The rest of Episode Two plays out like a suspense thriller as you try to gauge whether the St John family is trustworthy, and whether their farm (with its gasoline-powered electric fence) is really as safe from the zombies (and bandit raiders) as they claim it is. On the walk to their farm, the brothers ask oddly specific questions about your group, and once you arrive at the farm, they're rather selective of where you're allowed to roam. Are the St Johns up to no good, or are they just being overly cautious around a large group of heavily-armed strangers?
Besides trying to assess the potential for new living arrangements with the St Johns, with your group desperate for food and a safer shelter, you also have to contend with occasional zombie encounters as well as the mutual threat of bandit raiders. Human conflict takes center stage in this episode with even more tension dividing the group. All of your decisions from the previous episode carry over into this episode, meaning that characters will hold different opinions of you based on your prior actions within the group, and these tempered relationships get pushed to their limits in some of most tense and dramatic moments the series has offered thus far.
Wednesday, August 29, 2012
New Vegas is a Better RPG Than Skyrim
When I played Skyrim, it was obvious to me that it was a pretty shallow, mediocre RPG with a lot of problems. I had a whole bunch of criticisms to lay against it, and I still don't understand how people consider it such a great, phenomenal game. Replaying Fallout: New Vegas made it painfully clear that Bethesda really has no idea what they're doing when it comes to implementing RPG mechanics and designing sophisticated, compelling gameplay. New Vegas is a better RPG than Skyrim, and here's why.
Monday, August 27, 2012
Mannaging in Mann vs Machine
I have a bitter relationship with Team Fortress 2. I tried to get into it a few times (once in 2008, then again in 2010) and just didn't see much lasting appeal in it. I'm not a big fan of PVP shooters in the first place, and once TF2 became a hat simulator I almost completely wrote it off. Then more and more of my friends started playing and I got dragged back into it. I still hold very mixed opinions of the PVP modes (sometimes it's real fun, other times it's stale and monotonous, other times it's pure rage-inducing), so my curiosity was piqued when a new co-op mode was released: Mann vs Machine.
The concept sounded vaguely similar to that of Killing Floor, a game in which I've invested hundreds of hours over the past two years; both are co-op shooters with six players per team, both task you with fighting waves of mindless droning enemies, and both have you spending collected money at a trader between waves. Essentially, Mann vs Machine is Killing Floor with TF2 classes and its own unique premise, and I think it has the potential to be a really great game mode. I've had a lot of fun with MVM over the past week, but I do have a few issues with it. Here's my pseudo-review of MVM.
Friday, August 24, 2012
Impressions of Dark Souls: Prepare to Die Edition
As an ardent PC gamer, I've long lamented the fact that the Souls series remained exclusive to the console boxes. When I'd heard that Atlus were planning to take down the servers for Demon's Souls, I bought a PS3 just so I could have a chance to play Demon's Souls before its final curtain call. I haven't done much with the console since. So when I'd heard that Bandai Namco were planning to release a PC port of Dark Souls, I was very excited.
As news poured in that it was going to be a straight port with no fancification for the PC, my hopes dwindled to reserved skepticism. Over 100,000 PC gamers signed a petition asking for a port, but I don't think this is exactly what anyone had in mind. I've played about eight hours of Dark Souls now, and I can confirm that it is a rather rubbish port. If not for the new content, the Steam integration, and the fan-made resolution patch, I would almost recommend against the PC version. As for the game itself, well, I have a few opinions on that, too. My thoughts await after the jump.
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