Sunday, January 13, 2013

Video Games in TV: Criminal Minds


"Some TV shows just don't get it." Part of a periodical series: Video Games in TV

In this season eight episode of Criminal Minds, "The Wheels on the Bus..." two gamer addicts abduct a bus full of high school students so they can reenact their favorite video game, Gods of Combat, after getting banned from online play. They strap 10 of their victims up with shock collars and bluetooth earpieces, divide them into teams, and send them out to kill each other one-against-one while the kidnappers watch and issue commands to their respective subordinates. 

Compared to other episodes I've watched, this episode of Criminal Minds actually doesn't offend me too much. It doesn't get very much overtly wrong and manages not to stereotype gamers as some kind of comically absurd caricature. There are just a few inconsistencies and hiccups that bother me, and these come more from a screenplay standpoint than a gaming standpoint. Continue reading for the rest of my breakdown.

Wednesday, January 9, 2013

DmC: Devil May Cry - Demo Impressions


From the very beginning I was prepared to dislike DmC: Devil May Cry, the poorly-named reboot to the Devil May Cry series starring a new Dante in a parallel universe. I really enjoyed the originals (well, the first and third ones, anyway), and the DMC series is not so old as to warrant needing a reboot, which makes the whole thing seem like a dumb gimmick. I didn't like the look and personality of this new Dante, and the fact that it wasn't being developed by Capcom had me even more concerned.

With skeptical curiosity, I decided to try the PS3 demo; as it turns out, the game actually seems alright to me. It's not spectacular, and there are some things that kind of bother me, but it's raised my interest level from "absolutely no interest" to "might consider buying it sometime." It's been maybe a half-dozen years since I played any of the original PS2 games and I haven't even played the fourth one, so I can't make hard comparisons to how DmC lives up to the legacy of the originals, but here are my thoughts on how DmC stands up on its own, based on the demo. 

Monday, January 7, 2013

The Top 10 From 2012: Editorials


With 2012 now a distant memory, it's time to reflect on the year's greatest achievements and rank them in order of their success. Since I hardly ever play new releases, I can't compile a list of the top ten releases from 2012. Instead, I'll be highlighting some of my best articles from 2012. Shameless self-promotion with an opportunity to get some of my favorite pieces on the front page again. Huzzah.

This time I'll be ranking some of my favorite editorials, those opinion pieces where I talk about some aspect of gaming and compare the relative strengths and weaknesses of a few games. Continue reading for the full list.

Sunday, January 6, 2013

The Top 10 From 2012: Free Indie Games


With 2012 now a distant memory, it's time to reflect on the year's greatest achievements and rank them in order of their success. Since I hardly ever play new releases, I can't compile a list of the top ten releases from 2012. Instead, I'll be highlighting some of my best articles from 2012. Shameless self-promotion with an opportunity to get some of my favorite pieces on the front page again. Huzzah.

I didn't play as many free indie games as I would've liked in 2012, so this list isn't much of a "top 10" -- it's more like "the only 10" ranked in order of preference. Some of them were a little disappointing, but the top half of the list were all outstanding, and even the bottom half showed a lot of potential. Continue reading for the full list.

Monday, December 17, 2012

Killing Floor Twisted Christmas 2012


Christmas is just around corner, which means there's another "Twisted Christmas" event for Killing Floor. The folks at Tripwire Interactive have been holding these Twisted Christmas events annually ever since 2010, and it's always fun to get free content updates for one of your favorite multiplayer games. This year's event features a return of the usual Christmas-themed specimen skins, the chance to get all of the old Twisted Christmas achievements and character skins, a new map, three new weapons, and two paid DLC skin packs. 

The gimmick this year is that, after besting Evil Santa in his own lair, and then a year later in his ice cave, Evil Santa has set up a new base of operations on the moon. You follow him all the way to his moon base to fight Christmas specimen in low-gravity. The update itself is pretty good, but honestly, it's beginning to feel like Killing Floor has jumped the shark. I've been feeling less and less excitement about Killing Floor events lately as each one continues to add controversial, game-changing content and marketing policies. My full run-down awaits after the jump.

Thursday, December 13, 2012

Impressions of Forge


Forge is a fantasy multiplayer action game (with light RPG elements) that recently launched on Steam. After failing to reach its fundraising goal on Kickstarter, Dark Vale took the project to the Steam Greenlight, where it succeeded and made its way to an official release. Described as an MMO FPS that blends the tactical combat of end-game PVP from MMORPGs with the typical action of an FPS, I was immediately intrigued once I saw the game in Steam's "new releases" tab. 

After playing about eight hours, I'm rather enjoying Forge. There are some shaky things going on with its launch, there's obviously a lot of content missing, and there are certain aspects of its current design that kind of bug me, but the overall experience has been satisfying despite these kinds of initial issues. The controls are tight and responsive, the combat is tactical and visceral, the classes are nice and varied, and the maps are really interesting. Dark Vale are still working on the game, and with the things they've promised, I have high expectations for the game to continue improving. More of my thoughts after the jump.

Wednesday, December 12, 2012

Insert Stairway to Heaven Reference: Skylight


Here's an interesting little game. Skylight is a first-person indie platformer by Moment Studios with a simple goal: ascend a flight of platforms to reach your home at the top. The arrangement of platforms is randomly generated each time, and landing on a platform causes it to play some kind of musical note, so that the soundtrack progressively generates itself as you go along. There's not a whole lot of complexity to the gameplay, besides landing your jumps and trying to build up a new high score, but the whole experience is pretty relaxing and enjoyable.

At least in theory. For as much potential as Skylight has to be a nice, relaxing game, I actually found it kind of frustrating. For whatever reason, I had problems consistently landing on platforms and controlling my momentum while using the first-person camera. It became much easier in third-person, but it was a little less immersing seeing my little robot character on screen. Even after a few dozen attempts I'd only managed to make it 30% of the way through the game, and it only gets harder the further you go, with platforms becoming more and more scarce and the sky becoming darker until you have to rely on the light of a headlamp to see.

I kind of wish, therefore, the game were a little easier to complete, with more complicated strategies for building high scores; as much as I enjoyed sailing through the air and generating random musical goodness as I went, it was incredibly frustrating for me to fail so badly (as the result of simple, easy mistakes) at what should be a relatively easy task. I feel like the purpose of the game is primarily to enjoy the aesthetics, rather than to master the nuanced challenge of platforming. Either way, whether you're interested in the aesthetics or the platforming, you can buy Skylight for $2.49 from the official site or on Desura, or as part of Kyttaro Games' current Bundle in a Box (provided you beat the current average price).