Monday, April 15, 2013

Sir Hammerlock's Big Game Hunt is Kind of "Meh"


Sir Hammerlock's Big Game Hunt is the third DLC campaign for Borderlands 2, and as the title suggests, it didn't do much to impress me. This seems to be a continuing trend with the BL2 DLCSir Hammerlock's strongest (perhaps only) selling point is that it features some really interesting environments that provide a much-needed change of pace from the typical BL2 scenery, especially after Torgue's Campaign marked a return to drab desert wastelands. The maps are huge and promote a lot of fun, engaging exploration (even though, in typical BL2 fashion, it isn't always rewarded), which is almost enough to make this a passable DLC on its own.  

The big issues with this DLC lie with the quests. The main questline itself is way too short, easily finished in under two hours -- half that time if you just plow through it. The main quest is straightforward and devoid of any interesting twists or other such developments in the plot, and there's very little reason to care about the practically non-existent "conflict" between the Vault Hunters and the new antagonist, Professor Nakayama. The central conflict is even introduced as a nuisance that Sir Hammerlock has absolutely zero interest in, and he only reluctantly sends you off to deal with Nakayama so you can go about the hunting expedition further undisturbed. 

Tuesday, April 9, 2013

Torgue's Campaign is Kind of "Meh"


I just finished playing the second Borderlands 2 DLC campaign, Mr Torgue's Campaign of Carnage. It was alright, but I wasn't particularly impressed by it. It features a number of mechanical improvements over gameplay elements that were introduced in Captain Scarlett and Her Pirate's Booty, so it's nice to see that Gearbox are actually learning some lessons in their development process, but it also features a much less interesting story in a far less interesting environment. And there's not even a whole lot of unique loot to get out of it. 

In this DLC, you travel to the Badass Crater of Badassitude to compete in a gladiator-style arena organized by the manufacturer of Torgue weapons, Mr Torgue himself. The premise is vaguely similar to the second DLC from the first Borderlands, Mad Moxxi's Underdome Riot, except with a more fleshed-out story. After being cheated and disgraced in your first arena match, you go around knocking off other gladiators, working your way back up to the top of the leaderboard for a chance at retribution and the grand prize that awaits the arena champion.

Wednesday, March 27, 2013

Phantasmaburbia - Bustin' Makes Me Feel Good


Phantasmaburbia is an indie RPG set in a small suburban neighborhood that, overnight, has become host to a large population of ghosts and dark spirits. In the middle of the night, four teenagers are woken up by ghostly disturbances in their houses; seeking weapons with which to defend themselves, they each meet with a friendly spirit who helps them quell the ghosts in their homes. With their new ghost buddies, the four protagonists set out into the neighborhood on their own personal quests, but soon come to join forces to defeat the demon responsible for awakening the evil spirits and casting their families and neighbors into unwaking slumber.

The premise itself is pretty interesting, but there's a whole lot going in this game's favor. It has a really nice atmosphere (thanks to the visual design and the music), an engaging and unpredictable story, pretty decent character development, fun battle mechanics, clever puzzles, and several interesting twists on the typical RPG formula. Certain elements of the game even remind me of The Legend of Zelda: A Link to the Past. And with a single playthrough lasting 10-12 hours, with good pacing throughout, I had a very wholesome, fulfilling experience with Phantasmaburbia.

As usual, if that summary isn't enough to convince you, I have more thoughts on the game after the jump.

Wednesday, March 20, 2013

Vampire Lemmings - An Indie Game Review


Vampires! is a (wait for it....) vampire-themed puzzle game by CBE Software, the developer behind the recent sci-fi adventure/puzzle game J.U.L.I.A. and Ghost in the Sheet. Vampires! plays loosely like the classic Lemmings game (except with vampires) -- it's almost dawn, and the vampires have to get back to their crypts before the sun comes up. The problem is that they seem to roam through hallways almost aimlessly, so it's up to you to help them avoid traps and make it back to the crypt safely, before sunrise. 

The game is played from an overhead perspective with small, self-contained map scenarios. Using the mouse, you click on tiles to alter the environment while the vampires drone ever onward through the hallways and intersections. Your primary interaction is rotating tiles so that you can shape the path you want the vampires to take, even rotating a tile while a vampire is currently in the tile. At first, all you have to worry about is patches of sunlight, which kill the vampires instantly if they walk into it, but things quickly become more complicated.

Thursday, February 28, 2013

The Witcher 2 Screenshots & Wallpapers (Part 1)


The Witcher 2 is easily one of the best-looking games I've ever played. The amount of detail in the graphics is simply astonishing, and there's an awful lot of artistic splendor in many of the landscapes. I took 701 screenshots during a single playthrough -- here are some of my favorites. Continued in part 2.

The Witcher 2 Screenshots & Wallpapers (Part 2)


The Witcher 2 is easily one of the best-looking games I've ever played. The amount of detail in the graphics is simply astonishing, and there's an awful lot of artistic splendor in many of the landscapes. I took 701 screenshots during a single playthrough -- here are some of my favorites. Continued from part 1.

Wednesday, February 27, 2013

The Witcher 2 is Pretty Good


In 2007, The Witcher earned a strong reputation among RPG enthusiasts because it felt like a traditional, old-school RPG in a modern era of streamlined, dumbed-down pseudo-RPGs. Its sequel from 2011, The Witcher 2: Assassins of Kings, feels less like a true RPG and more like a mainstream action-RPG, as if it's trying to appeal to the crowd of gamers who turn to Bethesda and BioWare for their annual RPG fix. That would ordinarily be a pretty damning criticism coming from me, but compared to the likes of Bethesda and BioWare games, The Witcher 2 is a mighty fine game that still understands what makes a good, satisfying RPG.