Wednesday, May 22, 2013

The Witcher vs The Witcher 2















The Witcher is one of my all-time favorite RPGs. When I played it in 2007, I was immediately engrossed by its incredibly complex quest design and was particularly impressed by how it handled moral choices. It felt a lot like an old-school RPG dressed up in a modern skin -- it was sort of the best of both worlds. So I had pretty high hopes and expectations for The Witcher 2, but it didn't wow me as much as the original did. There are some things about The Witcher 2 that are technically superior to the original, but the two are ultimately beasts of a slightly different nature.

Whereas The Witcher is predominantly an RPG designed for enthusiasts of classic, old-school RPGs, The Witcher 2 is more of a cinematic action-RPG designed to interest a more mainstream audience. There are things I like about each game, and they're each very fine games in their own right, but I definitely prefer the greater complexity of the first game. In this article I'll compare and contrast the two games on specific points like quests, story, exploration, combat, atmosphere, and so on, in an attempt to determine which game's execution works better.

Monday, May 20, 2013

Resident Evil: Revelations - Demo Impressions














Once the reigning king and quintessential embodiment of the survival-horror genre, the Resident Evil series has spent the better half of the past decade trying to recapture its former brilliance. Unsuccessfully, it would seem. I used to consider myself a fan of the series, from the slow-paced adventure-style gameplay of the originals to the stronger action focus of the fourth main installment. But ever since Resident Evil 5, which was itself an underwhelming letdown, I've found myself cynically jaded by the barrage of spin-offs to have been churned out by the grand corporate machine.

Resident Evil: Revelations was said to be a return to form for the series, offering a gameplay and atmosphere style that more closely resembled the originals while still retaining the over-the-shoulder third-person-shooting mechanics and control scheme that made Resident Evil 4 so successful. Not owning a Nintendo DS, I was unable to play ResERev until it was ported to the PC. With its release date looming a couple of days away, I decided to give the demo a shot and see if Revelations lives up to its hype. Unfortunately, judging by the demo, Revelations appears to be another disappointing letdown. 

Wednesday, May 15, 2013

Parasite Eve: Survival-Horror for RPG Fanatics














I remember seeing copies of Parasite Eve on store shelves all the time back in the day. Curious, I'd pick it up, feel somewhat intrigued by the premise, but ultimately always ended up passing on it. Being a game by Squaresoft with the tagline "the cinematic RPG," I was worried the game would be all style and no substance. Since I'm in my current trend of playing old PlayStation games on my PSP when I'm away from home, and since the game is cheap enough to download, I figured now was as good a time as any to give the game a shot.

When a game describes itself as being "cinematic," I interpret that to mean the game wants to be like a movie. To me, that means a game should emphasize its visuals, its story, and its characters, to make the game's overall presentation more closely resemble that of a typical Hollywood movie. Well the bad news for Parasite Eve is that its story and characters are absolute garbage, and nearly all of the game's audio-visual aesthetics fail to impress outside out of the pre-rendered cutscenes. Thankfully the gameplay is pretty good, providing an interesting blend of RPG and survival-horror elements, but that's the game's only saving grace.

Tuesday, April 30, 2013

Final Thoughts on Final Fantasy VII














Last night I finished playing Final Fantasy VII, so I can now confirm my prejudice that FF7 is overrated. The game itself is decent, but it didn't impress me nearly as much as some other RPGs of that era. Chrono Trigger (released a couple of years prior) and Fallout (released later that year), are both better games in my opinion, and many people believe Final Fantasy VI to be superior to VII. It seems to me like FF7's success is primarily a result of the times, of being perhaps the first major RPG on the PlayStation and, for many young gamers, their first RPG.

After numerous failed attempts at playing this game, I mentioned in my first impressions article that, after finally finishing the first disc, I was pleasantly surprised by how much I was enjoying FF7. Unfortunately, as the game progressed, I started to grow weary of it, and the game stopped impressing me. There was still a ton of stuff left to do in the game (defeating the various Weapons, collecting final limit breakers and ultimate weapons, etc), but I was ready to be done with it and just pressed to the end. So here are my thoughts on the second half of Final Fantasy VII.

Thursday, April 18, 2013

Impressions of Final Fantasy VII















Final Fantasy VII is one of the most iconic video games of all time, and as with virtually all popular games of legend, I've never played it. Well, I've tried numerous times -- twice on the original PlayStation, and once or twice more on the PSP -- but never made it past the first disc. I always inevitably got bored with it, or had to put the game down for weeks at a time, and upon returning had no idea what I supposed to be doing. I don't have much fondness for Japanese RPGs, but I've always meant to finish FF7 just to see what the hype was all about.

So I've been playing FF7 on-and-off for the past few weeks (basically during downtime at work), and for the first time ever, I've actually made it past the first disc. For the first time ever, I've actually seen that fabled cutscene where Aeris dies. Since this is such a long game and I'm taking even longer to play it, I figured this was a good point to stop and document some of my initial thoughts and impressions on the game. I may or may not do a final review of the game, if I don't have anything substantial to add to this article, but I wanted to get my thoughts in writing before I forget everything. So here are my initial impressions of Final Phantasy Star VII.

Monday, April 15, 2013

Sir Hammerlock's Big Game Hunt is Kind of "Meh"



Sir Hammerlock's Big Game Hunt is the third DLC campaign for Borderlands 2, and as the title suggests, it didn't do much to impress me. This seems to be a continuing trend with the BL2 DLCSir Hammerlock's strongest (perhaps only) selling point is that it features some really interesting environments that provide a much-needed change of pace from the typical BL2 scenery, especially after Torgue's Campaign marked a return to drab desert wastelands. The maps are huge and promote a lot of fun, engaging exploration (even though, in typical BL2 fashion, it isn't always rewarded), which is almost enough to make this a passable DLC on its own.  

The big issues with this DLC lie with the quests. The main questline itself is way too short, easily finished in under two hours -- half that time if you just plow through it. The main quest is straightforward and devoid of any interesting twists or other such developments in the plot, and there's very little reason to care about the practically non-existent "conflict" between the Vault Hunters and the new antagonist, Professor Nakayama. The central conflict is even introduced as a nuisance that Sir Hammerlock has absolutely zero interest in, and he only reluctantly sends you off to deal with Nakayama so you can go about the hunting expedition further undisturbed. 

Tuesday, April 9, 2013

Torgue's Campaign is Kind of "Meh"















I just finished playing the second Borderlands 2 DLC campaign, Mr Torgue's Campaign of Carnage. It was alright, but I wasn't particularly impressed by it. It features a number of mechanical improvements over gameplay elements that were introduced in Captain Scarlett and Her Pirate's Booty, so it's nice to see that Gearbox are actually learning some lessons in their development process, but it also features a much less interesting story in a far less interesting environment. And there's not even a whole lot of unique loot to get out of it. 

In this DLC, you travel to the Badass Crater of Badassitude to compete in a gladiator-style arena organized by the manufacturer of Torgue weapons, Mr Torgue himself. The premise is vaguely similar to the second DLC from the first Borderlands, Mad Moxxi's Underdome Riot, except with a more fleshed-out story. After being cheated and disgraced in your first arena match, you go around knocking off other gladiators, working your way back up to the top of the leaderboard for a chance at retribution and the grand prize that awaits the arena champion.