Friday, June 6, 2014

Board Game Review: The Cave













The Cave is a game in which two-to-five players take the role of speleologists competing to earn the most prestige for exploring a newly-discovered cave system. The board begins with only a single tile at the cave's entrance and then progressively fills itself out as players explore beyond the starting point, laying new tiles for each section of the cave that they choose to explore. Along the way, players will face perilous drops, tight crevices, flooded chambers, and underground wonders. To get the credit for these discoveries, players will need to be well-prepared with the right gear for the job, and will have to use their limited actions and resources wisely before returning to base camp to resupply. Whoever manages their resources best and explores the most of the cave wins the game. 

I was drawn to The Cave for a lot of reasons, but the primary factor was that I liked the idea of an easy-going, tile-laying exploration game that I could play with a variety of people. Seeing your cave expand the longer you play, shaping itself into its own unique configuration each time you play is very appealing, and the theme of scientists exploring a cave is something that I think everyone can enjoy. More importantly, the rules are simple enough to learn that this game could be played by just about anyone. The Cave is therefore a pretty good game to play with friends and family members who aren't very big gamers, but I find it a little disappointing to play in any other context besides that. 

Wednesday, June 4, 2014

I Love/Hate Tomb Raider Anniversary













Tomb Raider 2013 was the first Tomb Raider game I'd ever played. I liked it quite a bit, despite all of my criticisms, though I realized it was a very different type of game than what was originally established in the 90s by Core Design. To get some more perspective on the series, I decided to try the one-two combo of the original 1996 Tomb Raider and its 2007 remake, Tomb Raider Anniversary. Originally, I planned on playing corresponding levels in each game side-by-side for direct comparison, but I gave up on that endeavor after only completing the first level in the original game.

As it turns out, the original Tomb Raider hasn't aged very well, and I just couldn't bring myself to put up with its clunky control scheme after getting a taste of the more modernized Tomb Raider Anniversary. From what I could tell of that first level, Anniversary seems like a faithful remake that captures the spirit of the original game with all of the same setpieces and puzzles, but with obviously better graphics and better controls. Anniversary takes it one step further by adding some of its own original content in the form of extra explorable areas on the side with extra hidden rewards, which I think makes Anniversary the definitive edition of this game, which is not to be confused with 2014's Tomb Raider: Definitive Edition.

Whereas my opinion of Tomb Raider 2013 remained a flatline from beginning to end, consisting of enthusiastic enjoyment marred by disappointing missed potential, Anniversary marked a much more dramatic rise and fall as I played through it. I was so impressed by its level design, its puzzles, and its convincing emphasis on platforming and exploration over combat that I was prepared to declare Anniversary one of my all-time favorite platforming games early on. The more I played, however, the more I realized how much I'd grown to despise it.

Sunday, June 1, 2014

Uncharted 3 Kinda Sucks















I didn't think it was possible, but Uncharted 3: Drake's Deception is almost as bad as the first game, Drake's Fortune, albeit for different reasons. After the second game demonstrated some competence in its design, I figured Naughty Dog had ironed out the wrinkles in their formula and would only improve the experience with a third opportunity to polish and refine said formula. If nothing else, they could have repackaged the exact same gameplay with a new story and new locations, and I probably would've been content not to see significant improvement as long as it was merely "as good as" the previous game. I certainly didn't expect it to get worse

Uncharted 3 is a decent game in the sense that it looks nice and its gameplay isn't completely broken, but almost everything feels worse than it did in the previous game. The story is full of plot holes and undeveloped characters, the platforming sections are completely cursory, and the combat feels like a tedious chore once again. Worse than that, the game wants so badly to be cinematic and visually exciting that it comes at the expense of gameplay -- it feels like the game only reluctantly lets you play it, and whenever you do, it only serves to interrupt the game's script and ruin the effectiveness of its dramatic scenes. Uncharted 3 is a pretty good "interactive visual experience" but kind of sucks as a video game. 

Monday, May 26, 2014

Uncharted 2 Is So Much Better Than UC1















The first Uncharted is one of the worst games of the previous console generation that I've ever played. I absolutely hated it. If I had to decide whether or not to play the sequel based solely on my experiences with the first game, I never would have given it a chance -- but since I'm a glutton for punishment and everyone insisted that the second game was better than the first, I figured I'd give it a shot and see if the general public would be wrong about the same series twice in a row.

As it turns out, Uncharted 2: Among Thieves is a competently-designed game. Basically everything that was wrong about the first game (which was basically everything) has been fixed and improved in the sequel; the story has more momentum behind it, the puzzles actually require some thought to solve, the platforming requires careful timing and precision, the combat feels much more fluid, there's much more variety, and the different gameplay elements are balanced much more appropriately. This is what I expected (and did not get) from Drake's Fortune.

Saturday, May 24, 2014

Uncharted: Drake's Fortune Sucks














When it comes to PS3 exclusives, Uncharted: Drake's Fortune may be the most overrated, most over-hyped game in existence. This game was so immensely popular and successful back in 2007 that it instantly became a flagship series for Sony and a prime selling point for the PS3. This was the game that you absolutely had to buy if you owned a PS3, and it was reason enough to consider getting a PS3 over an Xbox 360 just to be able to play this game. I have no idea what people saw in it, because it's absolute rubbish. 

The thing that annoyed me the most is that I was expecting a fun, lighthearted action-adventure / puzzle-platformer game in the style of the Indiana Jones movies and the early Tomb Raider games -- that's exactly how the game was marketed, and those are the exact comparisons everyone made when describing the game in reviews and forum posts. What I got, however, was a straight-up action shooter that only borrows the general theme from Indy and Lara's adventures. That would be fine, of course, if the game were actually any good as a shooter, but it simply isn't.

Tuesday, May 20, 2014

Tomb Raider 2013: "It's Not Terrible"














How do you describe a game that lies somewhere between "mediocre" and "decent"? If you can think of an appropriate adjective, please let me know, because that's the kind of word I'm looking for to describe the recent Tomb Raider reboot. Nothing about Tomb Raider 2013 is overtly terrible -- the gameplay, story, and pacing were all good enough to keep me going for long stretches of time -- but things that should have been great turned out to be kind of bland or just never lived up to their full potential. As a result, for every time I felt really impressed with the game, I also found myself feeling like I wasn't having as much fun as I should have been.

I was cynically expecting the new Tomb Raider to be as shallow and overrated as most "AAA" games are these days, so I was pleasantly surprised by how much I was actually enjoying the experience. Having never played any of the previous Tomb Raider games, the reboot felt to me like a cross between Resident Evil 4 and The Last of Us, and it was, at times, as deeply satisfying as either of those games. With the added benefit of the series' traditional puzzle-solving and platforming, Tomb Raider 2013 seemed like the best of three worlds and made me eager to like it. As I played, however, I started to realize how subtly disappointing the game really is. 

Sunday, May 11, 2014

Bulletstorm: Pure, Simple Fun















Once upon a time, a Polish developer by the name of People Can Fly created a game called Painkiller. During a time when first-person shooters were shifting more towards gritty realism, People Can Fly decided to make a shooter that harkened back to the good old days of fast-paced, cathartic action shooters, wherein the only goal was to kill everything in sight. Featuring a wealth of exotic locales, varied enemy types, and unique multi-function weaponry, Painkiller was a breath of fresh air in a genre that had seen most of its creativity stripped out in favor of copying the growing trend of military shooters, and it was awesome.

In 2011, People Can Fly came to the rescue once again with Bulletstorm, this time working in conjunction with Epic Games. Like Painkiller, Bulletstorm has no pretense about being anything more serious than a fun, chaotic romp. Eschewing the popular modern cover system, Bulletstorm is all about getting you directly into the heat of combat. In this game, your goal is not only to survive and make it to the end of each level; it's to do it in the most stylish way possible. In this game, you're rewarded with skill points for finding creative ways to kill your enemies using the game's elaborate "skillshot" system.

The skillshot system alone is enough to set Bulletstorm apart from the crowd, but it has a few other tricks up its sleeve that lend it a unique personality. The environments are simply outstanding, the weapons have cool, original functions, the levels feature their own specific gameplay mechanisms, and the humor is, well, also rather unique. I'm not sure that Bulletstorm has enough lasting impact or sheer, rounded quality to survive the test of time -- it has a few significant flaws that bother me -- but it's pure, simple fun, and definitely worth playing if you're tired of mainstream shooters and want to try something a bit different.