Piranha Bytes have been making open-world action-RPGs for nearly 20 years, starting with the first Gothic in 2001, and now with their most recent game, Elex, released a few weeks ago. All of their games (including the Risen series, released between Gothic and Elex) follow the same general formula with the same components; a big open world full of really tough enemies, where you have to explore, complete quests, and learn new skills to work your way up the food chain so that you can survive and complete the main quest. They've basically been making the same game for almost two decades, with a fresh coat of paint and a handful of tweaks and twists each time, and yet their newer games have never quite reached the level of success that the original Gothic games achieved, in terms of their gameplay design and execution.
Elex is a surprisingly strong effort that I'd say is almost as good as Gothic 2. It has a lot more modern polish, including much more accessible controls, and an actual tutorial to teach you how to play the game (but that's to be expected in this day and age), plus a much bigger world that still contains Piranha Bytes' signature detailed density, and improved quest design that gives you more options and more consequences for how you choose to resolve quests. It's actually better than Gothic and Gothic 2 in a lot of ways, and yet, surprisingly, there's a lot of good stuff about Gothic and Gothic 2 that have somehow never made it into subsequent Piranha Bytes games, and which are sorely missing in Elex. They had a pretty solid formula with those early games, and so it's weird, disappointing, and somewhat frustrating that, about 15 years later, some of the things that made Gothic and Gothic 2 so great still haven't found their way into Piranha Bytes' newer games.
My intention with this article is not to disparage Elex, because it really exceeded my expectations, even though it's still a little rough around the edges, in some ways. Rather, I want to celebrate Gothic and Gothic 2, and also use this as an opportunity to remind Piranha Bytes (if they're reading this) of some things that were great in those games, that really need to make a return in Elex 2.






