Dead Space hails from 2008 as a bit of a cross between System Shock 2 and Resident Evil 4, if you were to take the slow-paced over-the-shoulder combat system from RE4 and put it in a space horror setting reminiscent of SS2. According to interviews with the development team, Visceral Games, Dead Space was originally being designed with the hope that it could become System Shock 3, but after playing Resident Evil 4, their eyes were opened to new possibilities, and thus the game shifted from more of an RPG focus to an action-horror focus.
This was around the time that horror games started shifting from more traditional survival-horror games where players controlled a feeble survivor with limited resources, to controlling badass killing machines with a full arsenal of weapons, when the focus shifted more from making the player feel so scared and vulnerable that you might prefer to avoid combat whenever possible, to glorifying the combat and making the thrill of killing these terrifying enemies the main reward. Resident Evil 4 ushered in this new era of action-centric horror games, and Dead Space was one of many subsequent games to pick up that torch and carry the trend onward.
I played Dead Space for the first time in 2010, but that was so long ago that I don't remember much about it. I know that I liked the game, generally speaking, but wished that it could've focused a little more on its horror side of the equation, instead of leaning so heavily on action and jumpscares. With my newsfeed recently filling up with articles celebrating the 10 year anniversary of the original Dead Space, I figured it was time to refresh my memory and see how much my opinion on it has changed, if at all, and to see how well the game holds up a decade later.