Netflix's Black Mirror: Bandersnatch is an interactive movie about an aspiring video game developer in 1984 trying to finish his first major game release while feeling like his life is spinning out of control. The movie plays like a "choose your own adventure" book or game where, at certain points in a scene, an interface will appear on screen asking you to make a binary choice for the character, which is then played out in the following shots and can lead to a lot of different pathways to over five different endings. As the story continues, the main character, Stefan, begins to realize there are weird forces controlling his life; he begins to relive past traumas, starts having demonic visions and conspiratorial dreams, and slowly descends into a surreal madness as reality crumbles around him, all while struggling with the normal tribulations and speed bumps to meet the deadline to release his first game, Bandersnatch.
For anyone unfamiliar with the series, Black Mirror is a dark science-fiction anthology series on Netflix, a bit similar in tone and style to The Twilight Zone, where each episode explores a concept about the darker possibilities of technology. Iconic episodes deal with being able to "block" people in real life (like on social media), using reality television as a form of criminal punishment, using memory implants for police investigations, and having one's consciousness uploaded to a virtual reality mainframe after you die, among many others. Bandersnatch functions as a feature-length stand-alone episode that can last 90 minutes or more, depending on your choices and how much of it you choose to explore. I don't normally review movies on this blog (although I have on a few occasions, and I used to have my old Video Games in TV series), but this movie deals directly with video game themes and its interactive nature makes it feel almost like a game, so I figured I'd share my thoughts and observations on it for those who're interested.