Breath of the Wild took the world by storm last year, with many people proclaiming it to be not only the best game of the year, but also the best Zelda game of all time and the best open-world game ever made. Those are some pretty lofty claims, so naturally I was skeptical that it would actually live up to that kind of hype. I've played a fair number of open-world games, after all, and while I generally enjoy the genre, they're difficult to pull off well and usually leave me feeling unsatisfied. Meanwhile, there's only been one Zelda game in the last 15 years that I've actually enjoyed (that being A Link Between Worlds, mostly because of its classic non-linear design and it being an homage to A Link to the Past), so I didn't exactly have confidence that Nintendo would hit such a home run with a new Zelda. Even watching streams and gameplay footage, it all looked kind of boring to me. Still, when the opportunity presented itself to borrow a coworker's Switch for a few weeks (thank you Dom), I couldn't pass on the chance to play it and see for myself.
I'm pleased to say that Breath of the Wild is indeed one of the best Zelda games that I've played in a long time. Although it deviates from the typical "Zelda formula" we've grown accustomed to lately, the open-world exploration feels reminiscent of older games in the series (specifically the original Legend of Zelda, and to a lesser extent A Link to the Past), but on a much bigger and more sophisticated scale. It's also one of the better open-world games to have come out recently, with a world that feels mysteriously intriguing and therefore genuinely interesting to explore; other open-world designers could learn a few lessons from Nintendo. I certainly enjoyed Breath of the Wild, but unlike seemingly every other person in the world, I didn't love it -- it's not my new favorite Zelda game (it might not even crack my top five), and I've enjoyed other open-world games better. And even despite liking the game, it has some major issues that seriously disappointed me.