"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.
Formed from refugees of Black Isle Studios -- the development team responsible for some of the best RPGs in the golden era of RPGs -- Obsidian Entertainment has been making games for over a decade now. For the longest time they held the earned and much-deserved reputation of being "that game company that makes buggy sequels to other people's games," after releasing Knights of the Old Republic II: The Sith Lords (a followup to BioWare's original Knights of the Old Republic) and Neverwinter Nights 2 (a followup to BioWare's original Neverwinter Nights). That reputation continued with Fallout: New Vegas (a followup to Bethesda's Fallout 3) and Dungeon Siege III (a followup to Gas Powered Games' Dungeon Siege I & II).
In each case, the games were maligned by critics and gamers alike for being buggy, unpolished, and in the case of KOTOR2, even unfinished, yet keen observers were able to look past those shortcomings to find games with a deeply rich soul and personality. In the case of KOTOR2 and FO:NV, the only two Obsidian games I've played, I actually preferred their versions of the game to their predecessors', since Obsidian's games showed a much deeper complexity and understanding in terms of RPG mechanics. I was easily willing to overlook the technical flaws in favor of their inspired and ambitious design. It's natural to say, therefore, that I hold a lot of respect for Obsidian and consider them one of the best designers of modern RPGs.
Alpha Protocol, released in 2010, was Obsidian's first attempt at creating an original IP, their first chance to establish themselves as a company that could do something worthwhile with an original formula instead of simply building upon other people's success (and, in the opinion of some gamers, ruining it with bugs). With this great opportunity before them, Obsidian failed big time and Alpha Protocol was gashed by critics. Besides the usual complaints of crashes, glitches, and it feeling generally unpolished, the game was criticized for its tedious and repetitive stealth-action sequences, its poor enemy AI, and its inconsistent game balancing.
Buried within this mess of a game is the soul of a good RPG, where your skills and stats determine your efficacy in encounters and where your decisions can lead to vast alterations in the course of the plot, complete with interesting characters and settings as well as one of the better dialogue systems in existence. It's clear that Obsidian know what they're doing when it comes to implementing compelling RPG mechanics in games, but it's also clear that the team had no prior experience with stealth-action gameplay. In most ways, Alpha Protocol deserves its bad reputation, but there's also enough here to enjoy if you're a fan of RPGs and want to experience one of the more unique RPGs we've seen in the past few years.
