Showing posts with label Bloodborne. Show all posts
Showing posts with label Bloodborne. Show all posts

Tuesday, August 20, 2019

My Personal Ranking of the Soulsborne Games


Dark Souls
has been one of the most culturally significant video game series over the last decade, spawning a new sub-genre of games like it and basically setting a new standard of comparison for melee combat, level design, and difficulty. The series has been so popular that it really needs no introduction -- if you haven't heard of Dark Souls by now then you've been living under a rock, and even if you've never played any of them you surely know what kind of games they are. I began playing the series with the original Demon's Souls and have kept up with every release since, though it took me a while to get around to Bloodborne and I still haven't played Sekiro, although from what I understand Sekiro is more an evolution of Tenchu than Dark Souls, so it maybe doesn't fully belong in the "Soulsborne" category of games. With each release of a new Soulsborne game I usually find myself having mixed opinions -- while usually enjoying each one, there's usually some aspect that leaves me a little unsatisfied or subtly disappointed. So I thought it would be fun to review all five games against one another, comparing their relative strengths and weaknesses while attempting to rank them in terms of my personal favorites.

When brainstorming this list and trying to figure out how I'd actually order them, I went back and replayed large chunks of each game, just to refresh my memory, and so I decided to base these rankings on a combination of how much I remember enjoying each game the first time I played it, how much I enjoyed replaying it, and finally how well it compares to the other games in the series mechanically. So in other words, this is not a purely objective ranking of how good the games are technically, since I'm putting a lot of weight in my own subjective feelings in addition to their more technical design elements. If it were purely objective, then believe me they would be in a very different order. All of which is to say that this is my personal opinion, so don't get offended if I don't have the exact same feelings as you do.

Monday, July 22, 2019

Bloodborne Review: Interesting, but Ultimately Disappointing


Dark Souls
has been one of the most influential video games over the last decade, with its unique gameplay formula and entire presentation becoming a standard of comparison whenever people talk about melee combat, level design, and difficulty in other video games. The Souls series has been such a cultural phenomenon that it's essentially become its own sub-genre of games, with the "Souls-like" term catching on as a way to describe other, similar types of games who've taken clear inspiration from Dark Souls. In 2015, between the release of Dark Souls 2 and Dark Souls 3, developer From Software released Bloodborne, a main-entry "Souls-like" (or Soulsborne) game, which is basically just a spin-off from Dark Souls, taking the core gameplay concepts and mechanics from Dark Souls and giving them a complete make-over with a whole new setting and a bunch of mechanical tweaks on the familiar formula.

Speaking as someone who's played all four of the Souls games in order, starting with the original Demon's Souls, Bloodborne breathes a lot of new life into a gameplay formula that's become a little too tired and repetitive over the years, but ultimately doesn't set itself apart from the Souls series as much as I would have liked it to. In practice, my experience playing Bloodborne started with excited optimism as I relished the positive effect many of its changes had on the core gameplay formula, until about halfway through when I started to feel like I was just playing Yet Another Version of the exact same game I've already played four times previously over the last decade -- this now being the fifth. And the more I played, the more I started to feel subtly disappointed and underwhelmed by some of the game's other design elements, and by the missed opportunities to do something more with the potential that a spin-off game could have.