Showing posts with label Borderlands. Show all posts
Showing posts with label Borderlands. Show all posts

Wednesday, August 28, 2013

Tiny Tina's Assault is Halfway Decent















The trend I've noticed with the Borderlands 2 DLC campaigns is that they're all kind of "meh." In each case, the three preceding BL2 DLCs offer mostly just "more of the same" and don't offer a whole lot of truly unique, interesting content. Speaking as someone who'd spent hundreds of hours in just the base game, playing across multiple characters with multiple friends, the DLC campaigns have all felt like fleeting sideshow distractions, rather than something new and fresh. 

Tiny Tina's Assault on Dragon Keep (hereafter referred to as "Tina's Ass") is the last of four originally planned DLC campaigns, and it's by far the best one. Boasting totally original landscapes to explore (no more boring desert wastelands) with a nice variety of aesthetic themes, entirely unique enemy types to fight (no more boring bandits), and a compelling narrative premise of being set inside a Dungeons & Dragons-style role-playing campaign, Tina's Ass feels like a proper expansion, and not just a bloated cash grab. 

Monday, April 15, 2013

Sir Hammerlock's Big Game Hunt is Kind of "Meh"



Sir Hammerlock's Big Game Hunt is the third DLC campaign for Borderlands 2, and as the title suggests, it didn't do much to impress me. This seems to be a continuing trend with the BL2 DLCSir Hammerlock's strongest (perhaps only) selling point is that it features some really interesting environments that provide a much-needed change of pace from the typical BL2 scenery, especially after Torgue's Campaign marked a return to drab desert wastelands. The maps are huge and promote a lot of fun, engaging exploration (even though, in typical BL2 fashion, it isn't always rewarded), which is almost enough to make this a passable DLC on its own.  

The big issues with this DLC lie with the quests. The main questline itself is way too short, easily finished in under two hours -- half that time if you just plow through it. The main quest is straightforward and devoid of any interesting twists or other such developments in the plot, and there's very little reason to care about the practically non-existent "conflict" between the Vault Hunters and the new antagonist, Professor Nakayama. The central conflict is even introduced as a nuisance that Sir Hammerlock has absolutely zero interest in, and he only reluctantly sends you off to deal with Nakayama so you can go about the hunting expedition further undisturbed. 

Tuesday, April 9, 2013

Torgue's Campaign is Kind of "Meh"















I just finished playing the second Borderlands 2 DLC campaign, Mr Torgue's Campaign of Carnage. It was alright, but I wasn't particularly impressed by it. It features a number of mechanical improvements over gameplay elements that were introduced in Captain Scarlett and Her Pirate's Booty, so it's nice to see that Gearbox are actually learning some lessons in their development process, but it also features a much less interesting story in a far less interesting environment. And there's not even a whole lot of unique loot to get out of it. 

In this DLC, you travel to the Badass Crater of Badassitude to compete in a gladiator-style arena organized by the manufacturer of Torgue weapons, Mr Torgue himself. The premise is vaguely similar to the second DLC from the first Borderlands, Mad Moxxi's Underdome Riot, except with a more fleshed-out story. After being cheated and disgraced in your first arena match, you go around knocking off other gladiators, working your way back up to the top of the leaderboard for a chance at retribution and the grand prize that awaits the arena champion.

Saturday, December 8, 2012

Scarlett's Booty is Kind of "Meh"
















The first DLC campaign for Borderlands 2, Captain Scarlett and her Pirate's Booty, sends you to the town of Oasis, a former beachfront resort, in the hopes of eventually finding the legendary lost treasure of Captain Blade. There you meet with Shade, the lonely and somewhat deranged sole survivor of Oasis, and eventually ally with Captain Scarlett in rebuilding the compass that will point the way to Blade's treasure. There are some interesting things going on in this DLC, but the whole thing is kind of "meh." Its best aspect is simply the fact that it's more Borderlands 2, but it's not all that invigorating for someone who's already exhausted their time with the base game.

Thursday, November 15, 2012

Gearbox: Why You Nerf "The Bee" Shield?















A few days ago, Gearbox released a hefty patch for the PC version of Borderlands 2. Among the various bug fixes, they slipped in a controversial tweak to the already-controversial Bee shield, significantly nerfing the capabilities of The Bee and all other amp shields. Before the patch, The Bee was insanely over-powered, especially in conjunction with high pellet-count, rapid fire weapons like the Conference Call, because the extra amp damage of the shield was applied to every pellet. If a Conference Call shotgun normally did 5,000x20 (100,000) damage, a Bee shield would add 50,000x20 (1,000,000) extra damage, essentially multiplying the total damage by a factor of 10. It was able to kill epic raid bosses in mere seconds

The new patch changes the behavior of amp shields so that the extra amp damage is now divided among all the pellets; instead of dealing 50,000x20 damage per shot, it's a flat 50,000 damage per shot. The Bee itself now also has about a 50% longer recharge delay, maybe a 20% slower recharge rate, and deals about 15% less damage (these are just estimates based on memory). Even with all of these changes, The Bee still offers the best offensive damage-per-second in the game, compared to any other shield, but the nerf feels like Gearbox just gave us the middle finger in what may be the biggest "fuck you" from a game developer in my recent memory. Why do I say this? Well, for a lot of reasons.

Sunday, November 11, 2012

A Belated Review of Borderlands 2















The reason I didn't post much for the first three weeks of October was because I was too busy playing Borderlands 2. It's fun, it's addicting, it's better than the first game, and I couldn't pull myself away from it to do much of anything else. I'm still playing it. I've already clocked way more hours in BL2 than I have in Skyrim, and I still feel invigorated to continue farming loot and replaying with new characters and other friends. That alone should tell you how good of a game it is.

If the first Borderlands was an imperfect experiment, Borderlands 2 is the refinement of that formula. Everything that was great about the first game is back in the sequel, with all of the bad parts trimmed out and replaced with something new and interesting. This is how sequels are supposed to be done, and it's no wonder BL2 has sold so much better (and faster) than BL1. In the full article I'll look at how well BL2 stacked up to my prior hopes and expectations, as well as detailing the extra things I've liked and (in some cases) disliked.

Wednesday, October 3, 2012

Quick Impressions of Borderlands 2















The original Borderlands was surprisingly fun -- it held my attention for approximately 200 hours across multiple characters and playthroughs -- but it had its fair share of flaws and blemishes which hurt the overall experience. A year ago I wrote an article briefly discussing the kinds of improvements I hoped to see in Borderlands 2, and with 15 hours now clocked in the sequel, I'm pleased to say that Gearbox have taken great care to polish their product. The changes are not particularly dramatic, mind you, but Borderlands 2 offers more of the same great fun from the original with lots of subtle, crucial refinement in the formula. 

Perhaps the most important improvement I've noticed thus far is that they've put a lot more effort into the quest structure. In the first game, quests were shallow, mindless objectives simply there as a means to promote more killing and looting, which sometimes made the game a tedious chore. The quests in BL2 are a little more involved than they were in the first game, giving you more of a storyline setup (ie, a reason to care about what you're doing) and generally more interesting, varied objectives. It feels like the quests are connected to the main story (and your progression through the game world) in a more meaningful way, as well. 

Saturday, August 27, 2011

What I'd Like to See in Borderlands 2











The original Borderlands was apparently successful enough to warrant a sequel, and it sounds as though Gearbox is taking the effort to make Borderlands 2 a worthy sequel, and not just a "re-hash everything and put it in a new box" kind of affair. They're talking about learning from the original game, strengthening and expanding the game's core elements, while getting rid of or revamping the other aspects.

The first game was very entertaining, bringing me back for hundreds of hours hunting for better weapons and trying out new classes. But it felt really shallow and repetitive at times. So in light of my experiences with the original, and with what Gearbox is saying about the sequel, here are the sorts of things I'd like to see in Borderlands 2.

Tuesday, August 23, 2011

More Games Need Borderlands-Style Multiplayer












A large part of the appeal in Gearbox Software's Borderlands is the multiplayer, which allows up to four players to join together in the campaign. Most of the game is actually pretty bland and repetitive, but the multiplayer makes it feel rewarding. Well, leveling-up and collecting loot is pretty rewarding in and of itself, but the multiplayer really seals the deal. There aren't a whole lot of games out there that allow for this style of multiplayer, dropping-in and dropping-out while working on the full campaign, upping the challenge and rewards with more players. Which is a shame because it's really fun.

I don't have much else to say besides that, but if you click the "read more" stuff you can watch an amusing trailer about how awesome Borderlands is and why it's not for mainstream sissies. Oh, and a sound file of some excellent in-game music.