Showing posts with label Tomb Raider. Show all posts
Showing posts with label Tomb Raider. Show all posts

Wednesday, June 4, 2014

I Love/Hate Tomb Raider Anniversary













Tomb Raider 2013 was the first Tomb Raider game I'd ever played. I liked it quite a bit, despite all of my criticisms, though I realized it was a very different type of game than what was originally established in the 90s by Core Design. To get some more perspective on the series, I decided to try the one-two combo of the original 1996 Tomb Raider and its 2007 remake, Tomb Raider Anniversary. Originally, I planned on playing corresponding levels in each game side-by-side for direct comparison, but I gave up on that endeavor after only completing the first level in the original game.

As it turns out, the original Tomb Raider hasn't aged very well, and I just couldn't bring myself to put up with its clunky control scheme after getting a taste of the more modernized Tomb Raider Anniversary. From what I could tell of that first level, Anniversary seems like a faithful remake that captures the spirit of the original game with all of the same setpieces and puzzles, but with obviously better graphics and better controls. Anniversary takes it one step further by adding some of its own original content in the form of extra explorable areas on the side with extra hidden rewards, which I think makes Anniversary the definitive edition of this game, which is not to be confused with 2014's Tomb Raider: Definitive Edition.

Whereas my opinion of Tomb Raider 2013 remained a flatline from beginning to end, consisting of enthusiastic enjoyment marred by disappointing missed potential, Anniversary marked a much more dramatic rise and fall as I played through it. I was so impressed by its level design, its puzzles, and its convincing emphasis on platforming and exploration over combat that I was prepared to declare Anniversary one of my all-time favorite platforming games early on. The more I played, however, the more I realized how much I'd grown to despise it.

Tuesday, May 20, 2014

Tomb Raider 2013: "It's Not Terrible"














How do you describe a game that lies somewhere between "mediocre" and "decent"? If you can think of an appropriate adjective, please let me know, because that's the kind of word I'm looking for to describe the recent Tomb Raider reboot. Nothing about Tomb Raider 2013 is overtly terrible -- the gameplay, story, and pacing were all good enough to keep me going for long stretches of time -- but things that should have been great turned out to be kind of bland or just never lived up to their full potential. As a result, for every time I felt really impressed with the game, I also found myself feeling like I wasn't having as much fun as I should have been.

I was cynically expecting the new Tomb Raider to be as shallow and overrated as most "AAA" games are these days, so I was pleasantly surprised by how much I was actually enjoying the experience. Having never played any of the previous Tomb Raider games, the reboot felt to me like a cross between Resident Evil 4 and The Last of Us, and it was, at times, as deeply satisfying as either of those games. With the added benefit of the series' traditional puzzle-solving and platforming, Tomb Raider 2013 seemed like the best of three worlds and made me eager to like it. As I played, however, I started to realize how subtly disappointing the game really is.