Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts

Tuesday, April 10, 2018

Fallout 4: A Case of Simultaneously Being Pretty Good and also Sucking Hard


It's no secret that I harbor a great deal of contempt for Bethesda Softworks. Every game of theirs that I've played (Daggerfall, Morrowind, Oblivion, Fallout 3, and Skyrim) has majorly disappointed me, usually feeling like a soulless shell of some better game that might've been (or in some cases, that actually is/was). That disappointment stems generally from a combination of their shallow world designs and repetitive gameplay, both of which tend to feel lacking in meaningful depth or interesting systems, all in worlds that are so big they wear out their welcome well before their playtime runs out. A chief criticism of mine, especially lately, is that they just don't feel like very good RPGs, and yet ironically they've been generally improving by progressively devaluing the RPG side of things.

Fallout 4 is, to this point, the pinnacle of Bethesda taking a step back and essentially deciding that they're not even going to try to make role-playing games anymore -- they're just going to make open-world action-adventure games. As such, Fallout 4 is by far the most "dumbed-down" (ie, "streamlined") game Bethesda has ever made, but that's a good thing I feel. These were already pretty simple, mindless games to begin with, and so now it's easier to appreciate these games for what they actually are, instead of pretending they're something they're not and then feeling disappointed about it. As a result, I actually kind of liked Fallout 4 and sunk an unfathomable amount of time into it (235 hours, to be exact).

And yet, despite all the time I put into it, and despite saying that I "kind of liked" it, there's still a lot that's critically wrong with Fallout 4, to the point that I honestly can't say it's a good game. Sure, it's pretty good for what it is (a Bethesda game, and certainly not a Fallout game), but the bar is so low with these games that being "pretty good for a Bethesda game" isn't really much of a compliment. It still has all the inherent problems of a Bethesda game, and somehow, some of those problems are actually worse than they've ever been. It's hard to believe that, while Bethesda's games have steadily gotten a little more polished and a little bit fancier with each release, they've never really evolved when it comes to the core game design (you could even argue they've actually devolved over time), while Fallout 4 stands strong as an iconic example of just how questionable and misguided Bethesda's design decisions can actually be.

Sunday, April 1, 2018

Fallout 4: My New Favorite Game of This Decade


It's no secret that I harbor a great deal of contempt for Bethesda Softworks. Every game of theirs that I've played (Daggerfall, Morrowind, Oblivion, Fallout 3, and Skyrim) has majorly disappointed me, usually feeling like a soulless shell of some better game that might've been (or in some cases, that actually is/was). That disappointment stems generally from a combination of their shallow world designs and repetitive gameplay, both of which tend to feel lacking in meaningful depth or interesting systems, all in worlds that are so big they wear out their welcome well before their playtime runs out. A chief criticism of mine, especially lately, is that they just don't feel like very good RPGs, and yet ironically they've been generally improving by progressively devaluing the RPG side of things.

Imagine my surprise, then, when I decided to give Fallout 4 a chance (only because it was on a free weekend event -- I wasn't about to pay Bethesda for the opportunity to play another one of their disappointing games), and actually liked it. Like, really, really liked it. I get that some people might not like it because it's technically a step back from Fallout 3 and New Vegas, at least from an RPG standpoint, but I honestly didn't care. The first-person action is absolutely on point in this game -- the best it's ever been in a Bethesda game -- and the world was so much fun to explore, with so much to see and do. I also, surprisingly, liked how the voiced protagonist offered your character a lot more personality, and the dialogue system itself, meanwhile, flows really nicely. There's a much more cinematic feel to this game, which makes it look simply gorgeous to play, and as we all know, visual presentation is one of the most important things when it comes to game design.

There's a lot more I could talk about, of course, which I'll get into in the full article, but to sum up the teaser section before getting into the more detailed section of things: I was not expecting to like Fallout 4, and was blown away by just how good it actually is. Bethesda have out-done themselves, and I truly feel like this represents a new major step forward for what they're capable of accomplishing. It's so good that I think I can safely say that it's my new favorite game of this decade, easily bumping Prey 2017 out of the top spot. Anyway, on to the actual review.

Sunday, March 18, 2018

Fallout 4 Mod Guide: Recommendations and Mini-Reviews


I've been playing Fallout 4 lately, and as always seems to be the case with Bethesda games, it practically requires a bunch of user-created mods to spruce up and polish the overall experience. That statement, of course, is meant to be a somewhat disdainful commentary on the way Bethesda designs their games, but I don't want to get into a long rant about why that's the case. (Maybe that'll be part of another article, later.) Rather, I just want to take a moment to showcase some of the many mods I've been running in my lengthy playthrough, with descriptions and mini-reviews for why I'm using them and what I think of them, plus recommendations for how essential I think a mod is and when it should be installed.

According to the Nexus Mod Manager, I currently have over 150 mods installed, though that number is misleading because some of the mods use multiple optional, modular plugins which count as separate mods (the item sorting mod that I'm using, for instance, accounts for 12 different plugins) or require compatibility patches to work with other mods, which again count as separate mods. I played about 30 hours of unmodded "Vanilla" Fallout 4 before I started installing mods, and from there it was a cascading effect. It started with basic "quality of life" improvements in the gameplay to fix minor/major annoyances, and then shifted to atmospheric overhauls with the visuals and audio to make the game look and feel more pleasant to play, and then towards the end became a matter of adding in all new content to keep things fresh and interesting.

This article is meant to be a recommendation guide for which mods I think are worth installing if you're planning to play Fallout 4, but it's by no means a comprehensive, exhaustive guide of everything. There are a lot of highly-rated, super-popular mods that I chose to pass on for my own personal reasons, one of the main ones being that I wanted to stay pretty close to "Vanilla" for the bulk of my playthrough (ruling out massive overhauls like Horizon), or had to pass on because I lacked the required DLC (ruling out the unofficial patch and revamped user interfaces), while other mods affected things that I just didn't care about (like Sim Settlements or any of the other settlement mods). This article is simply a look at some of the mods I'm actually using; use it as a basis to start your own research, and then go from there.

Wednesday, August 29, 2012

New Vegas is a Better RPG Than Skyrim
















When I played Skyrim, it was obvious to me that it was a pretty shallow, mediocre RPG with a lot of problems. I had a whole bunch of criticisms to lay against it, and I still don't understand how people consider it such a great, phenomenal game. Replaying Fallout: New Vegas made it painfully clear that Bethesda really has no idea what they're doing when it comes to implementing RPG mechanics and designing sophisticated, compelling gameplay. New Vegas is a better RPG than Skyrim, and here's why.

Wednesday, August 22, 2012

Ranking the New Vegas DLCs










I first played Fallout: New Vegas shortly after it was released (back in the fall/winter of 2010), long before any of these DLC packs had been released. I'd spent so much time in my first playthrough that I had no desire to go back and do it all over again, just for the sake of some new content. I needed to let some time pass for everything to feel fresh again, so I'm only just now getting around to playing the DLCs. For the most part, they're all enjoyable and add a lot of variety to the game, each with their own unique charm and personality (though I still may have preferred a single extensive expansion than four separate, smaller DLCs). Either way, here are my thoughts on the four New Vegas DLC packs.

Tuesday, February 28, 2012

Why New Vegas is Better than Fallout 3











After having torn Skyrim to shreds, thus tarnishing Bethesda's reputation for generations to come (all with the best of loving intentions for RPGs and the industry in general), I was reminded of my experiences with the two most recent Fallout games: Fallout 3 by Bethesda, and Fallout: New Vegas by Obsidian. Given that they're both Fallout games that even share the same engine, they're about as similar as two games from two different companies can be. And yet, the experience of playing them is markedly different, with a lot of people loving one and hating the other.

I didn't like Fallout 3. Bethesda has a real knack for developing interesting worlds and then filling them with mediocre gameplay, and so I found Fallout 3 a bore and a chore. It just lacked a lot of the gameplay and role-playing elements that made the original two Fallouts (and RPGs in general) worth playing. New Vegas, on the other hand, was the solution to virtually every complaint I had with Fallout 3. Whereas Fallout 3 was basically just "Oblivion with guns," New Vegas was Fallout 3 with Fallout.

New Vegas gets an undeservedly bad rap from people who never played the first two Fallouts. A lot of people were introduced to the world of Fallout through Fallout 3, and they criticize New Vegas for deviating from the formula Bethesda used in FO3. When it should really be the other way around. Fallout 3 is the black sheep of the series, with New Vegas demonstrating a return to form and showing us how a real post-apocalyptic role-playing game should be.

(For related reading, check out my other New Vegas article, "New Vegas is a Better RPG Than Skyrim.")