Skyrim and The Witcher 3 are two of the biggest, most popular open-world action-RPGs ever created. Both of these games set a new standard for the genre when they were released in 2011 and 2015, with absurdly high metascores clocking in at 94 and 93, respectively. I was not as enamored with either of these games as the general public was, despite having a strong affinity for and appreciation of open-world RPGs; I had a lot of negative criticism to level against Skyrim, and even while praising The Witcher 3 rather extensively, I felt like it, too, had a lot of issues that seriously diluted and detracted from the experience. Both top-notch AAA productions with excellent presentation and smooth, accessible gameplay, that ultimately felt lacking in meaningful depth.
Enter Elex, the latest open-world action-RPG from Piranha Bytes, the small German studio behind the Gothic and Risen series. On a surface level it's actually much worse than either Skyrim or The Witcher 3, largely due to production limitations of being a much smaller studio (about 30 people, as opposed to hundreds) with a much smaller budget (about two million dollars versus 80 million plus). There's a distinct lack of polish across almost every aspect of the game, which on first impression can make it seem like a thoroughly mediocre, undesirable experience, but if you can get past these surface-layer blemishes there's a surprisingly deep, rich, and rewarding gameplay experience. By no means is Elex a perfect game, but I honestly feel like it's better than both Skyrim and The Witcher 3 in some of the areas that matter most when it comes to open-world action-RPGs.