Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Wednesday, November 29, 2017

Why Elex is Better than Skyrim and The Witcher 3


Skyrim
and The Witcher 3 are two of the biggest, most popular open-world action-RPGs ever created. Both of these games set a new standard for the genre when they were released in 2011 and 2015, with absurdly high metascores clocking in at 94 and 93, respectively. I was not as enamored with either of these games as the general public was, despite having a strong affinity for and appreciation of open-world RPGs; I had a lot of negative criticism to level against Skyrim, and even while praising The Witcher 3 rather extensively, I felt like it, too, had a lot of issues that seriously diluted and detracted from the experience. Both top-notch AAA productions with excellent presentation and smooth, accessible gameplay, that ultimately felt lacking in meaningful depth.

Enter Elex, the latest open-world action-RPG from Piranha Bytes, the small German studio behind the Gothic and Risen series. On a surface level it's actually much worse than either Skyrim or The Witcher 3, largely due to production limitations of being a much smaller studio (about 30 people, as opposed to hundreds) with a much smaller budget (about two million dollars versus 80 million plus). There's a distinct lack of polish across almost every aspect of the game, which on first impression can make it seem like a thoroughly mediocre, undesirable experience, but if you can get past these surface-layer blemishes there's a surprisingly deep, rich, and rewarding gameplay experience. By no means is Elex a perfect game, but I honestly feel like it's better than both Skyrim and The Witcher 3 in some of the areas that matter most when it comes to open-world action-RPGs.

Wednesday, August 29, 2012

New Vegas is a Better RPG Than Skyrim
















When I played Skyrim, it was obvious to me that it was a pretty shallow, mediocre RPG with a lot of problems. I had a whole bunch of criticisms to lay against it, and I still don't understand how people consider it such a great, phenomenal game. Replaying Fallout: New Vegas made it painfully clear that Bethesda really has no idea what they're doing when it comes to implementing RPG mechanics and designing sophisticated, compelling gameplay. New Vegas is a better RPG than Skyrim, and here's why.

Wednesday, February 22, 2012

Skyrim Kinda Sucks, Actually














I don't assign much weight or value to metascores, but I find it astounding that Skyrim has a metascore of 94. That number is about as close to perfection as a video game can ever achieve, and thirty-one of the [supposedly] most credible, influential critics thought it was deserving of such high praise. There is not a single "mixed" or "negative" review among critics. How can that be, when a majority of Skyrim's content is so obviously shallow, dull, and boring?

It's clear that Bethesda learned a lot of valuable lessons from the blundering mess that was Oblivion, and Skyrim is better for it. But it seems, however, that Bethesda failed to learn the most valuable lesson of them all, and their core design philosophy still remains a matter of "quantity is better than quality." Instead of focusing their efforts on filling their beautiful, sprawling world with unique and interesting content, they just churned out a thousand different fetch-quests and generic, lifeless NPCs, all in an ecosystem where none of your actions really matter.

This leads me to one of three conclusions, in regards to Skyrim's critical reception: 1) that none of those critics knows anything about video games, 2) that all of those critics have low standards, or 3) that all of those reviews were written after only 20-30 hours of gameplay. Skyrim is a grand, breath-taking experience at the start (excluding that terrible, terrible intro/tutorial), and so it's easy to praise in the beginning, but it reaches a point far too early in its incredibly long lifespan, when everything becomes shallow and pointless.

Skyrim is still a competently-designed game that managed to hold my attention for 130 hours, so it must be doing something right. But I can't believe that seemingly everyone overlooks (or excuses) these genuinely crucial problems. How can a game that's noticeably flawed be scored so close to perfection? And so it falls to me to point out the honest criticism, explaining exactly why Skyrim sucks and why it's not worthy of such fanatical praise. My full review awaits after the jump.

Friday, February 17, 2012

Skyrim Screenshots & Wallpapers (Part 2)













This is part 2 in a catalogue of some of my more artistic screenshots from Skyrim, showcasing how beautiful the game can be. Some of these might make for interesting wallpapers, but they're all just nice to look at. Check out part 1 here, or continue reading the full article for the pictures. If I take any more interesting screenshots before I finish the game, I'll add them here. 

Thursday, February 16, 2012

Skyrim Screenshots & Wallpapers (Part 1)














Regular readers will have gathered that I've been playing a lot of Skyrim lately. I put two other games on hold that I was already deep into, just because Skyrim is such an engrossing experience. One of the great reasons for its captivating nature, I believe, lies with its visual design. The game is beautiful, simply put. I constantly find myself in awe of the landscapes that lay before me, spamming the F12 key everywhere I go, like some kind of Nordic photographer. 

As I write this article, Steam says I have 790 Skyrim screenshots. And I'm still not through playing the game, so I'll most certainly be adding a few hundred more to my collection. Since I have so many, I figured I'd share some of my more artistic shots that depict some of the more beautiful aspects of the game. All of them are "ruined" by HUD elements, because I was too lazy to bother with disabling it, but I'm going to justify that I like them being there because it adds gameplay context for everything. 

Since I've got so many of these screenshots, I'll be posting them in multiple articles. Click the full article for the screens. 

Wednesday, February 15, 2012

Let's Talk Skyrim Mods (Part 3)














I originally only planned to post one article on Skyrim mods, but that had to be expanded into two parts because it was a little too long to remain as just one post. And then I figured, since I made "part 2," I may as well go ahead and make a "part 3." So just for the hell of it, "part 3" shall be a list of my favorite absurdly-stupid Skyrim mods. In this article: absurd, ridiculous, hilarious, "wtf," lore-breaking Skyrim mods. Only the best, and only my favorites. (None of that "my little pony" nonsense.)

Be sure also to read the more serious Part 1 and Part 2 of this (apparent) series on Skyrim mods. 

Tuesday, February 14, 2012

Let's Talk Skyrim Mods (Part 2)

Part 2 of the list of Skyrim mods that I'm currently running, with pictures, links, description, and thoughts on each one.  Also a few mods that I tried and didn't like, as well as some works-in-progress that I'm keeping an eye on. Click the article for the full list, or read part 1 here.

Monday, February 13, 2012

Let's Talk Skyrim Mods (Part 1)














With thousands of Skyrim mods out there, I'm rather selective of what I choose to install. Seems like whenever I look through a list of "recently uploaded" mods, most of them are player homes, extra weapons, or things that just break the balance of the game. None of which really interest me. But I still found 29 mods (and counting) that have noticeably improved my Skyrim experience.

For anyone who's looking for a more personal take on mod recommendations, I'll be listing each one I've chosen to run with a brief description of what they all are and what I like about them. As well as others that I didn't really like and others that I'm currently keeping an eye on. As well as discussing my thoughts on the Steam Workshop versus the Skyrim Nexus. Since the list is rather long, with pictures and links and descriptions, I'll be posting this in two parts. 

Tuesday, January 24, 2012

First Impressions of The Elder Scrolls V: Skyrim












Steam says that I have 10 hours logged in The Elder Scrolls V: Skyward, so now is as good a time as any to pause for a moment to articulate my first impressions.

The first thing I thought as I rode the wagon into town is that there must be post-it notes all over the walls at the Bethesda studio that say "Player must start every game as a prisoner." I mean seriously, is that the only way to introduce a character to your games' new worlds? Some guy always gets carted in from another realm (so that your ignorance of the lore and customs in the new land are reflected by your character) and put into a prison scenario (so that the game can force you into a confined, linear sequence as they show you the ropes of the gameplay).

The introductory sequence that follows is equally dumb when you consider that a dragon is flying around destroying the outpost, and yet everything waits for you to proceed to the next checkpoint before the next event happens. You just stand there and it's like time stands still with nothing happening, as if the whole game revolves around your every step (because it literally does). The guard stands there repeating the same lines of dialogue over and over and over again ("Check the treasure chest and let's get out of here." "This way! Come on!") as you twiddle your thumbs and kick crumbled bits of the palisades around.

But things do get better after that intro sequence is finally over with. Many more of my thoughts after the jump.