Showing posts with label No One Lives Forever. Show all posts
Showing posts with label No One Lives Forever. Show all posts

Monday, August 25, 2025

No One Lives Forever: Review + Full Series Retrospective (Replay)

Note: I had previously reviewed the full series back in 2016; you can read the original review here. This review is an updated version that's been largely re-written with updated and expanded thoughts, along with a full video version, seen here

The Operative: No One Lives Forever
and its sequel, No One Lives Forever 2: A Spy in HARM's Way, are a series of first-person shooters developed by Monolith Productions in 2000 and 2002, in which players take the role of 1960s secret agent Cate Archer trying to stop a villainous criminal organization from taking over the world. Typical gameplay involves combinations of run-and-gun action as you fight off hordes of enemy henchmen; sneaky stealth action as you try to infiltrate facilities undetected; exploring varied level environments to find hidden intelligence and bonus equipment upgrades; going undercover and mingling with civilians to meet with informants or interview suspects, occasionally even picking dialogue choices; riding vehicles through exotic locations; and watching cutscenes that progressively tell the game's lengthy story as Cate trots the globe to diverse and exotic locations to complete a variety of different objectives en route to saving the day. Both games also feature a strong humorous component with lots of genre-spoofing dialogue and jokes, thus lending them a much more whimsical and lighthearted tone than your typical shooter. Oh, and there's also Contract JACK, a stand-alone spinoff from 2003 that's loosely connected to the series, but uh, there's a reason it's not discussed much when it comes to the NOLF series and is perhaps better forgotten about, but don't worry -- I'll explain why in due time. 
 
Originally PC exclusives before seeing the first game ported to the PlayStation 2, the NOLF series received critical praise at the time but only ever achieved moderate financial success, having been overshadowed by so many other major releases in the surrounding years, and was soon abandoned by Monolith in favor of new series like FEAR and Condemned a few years later. A series of publisher acquisitions and mergers subsequently allowed the copyright to fall into no man's land, with none of the companies who MIGHT own it actually knowing for sure if they do or not, and none of them having any apparent interest in finding out, despite developer Nightdive Studios' best efforts in recent years while attempting to file for the license in order to do a remake. The games have therefore never been re-released beyond their initial run, nor made available for digital download on modern distribution platforms like Steam or GOG, while any attempt at a remake or legacy sequel has been shut down due to all the legal uncertainty, thus cementing the series legacy in the annals of video game history as lost, forgotten gems. 

Thursday, February 11, 2016

Great Games You Never Played: The "No One Lives Forever" Series

Note: This article has been largely rewritten with updated/expanded thoughts after my replay in 2024. You can read the new version here, or watch on YouTube here

The Operative: No One Lives Forever
and its sequel, No One Lives Forever 2: A Spy in HARM's Way, are a series of first-person shooters developed by Monolith Productions in 2000 and 2002, in which players take the role of 1960s secret agent Cate Archer trying to stop a villainous criminal organization from taking over the world. Overshadowed by major releases like GoldenEye, Half-Life, Deus Ex, and Halo, the NOLF series achieved only moderate financial success at the time and was soon abandoned by Monolith in favor of new series like Condemned and FEAR. Fox Interactive since allowed the copyright to fall into no man's land, preventing the games from ever being made available for digital downloads via Steam or GOG, thus cementing the series' cult status in the annals of video game history.

I played these games for the first time in late 2006 and considered them to be some of the best first-person shooters I'd ever played. Playing them again now, 10 years later (and 16 years after the first game's initial release), I can definitely tell how much these games have aged, but the things that made them so novel back in the day -- the story, the characters, the atmosphere, and the humor -- are just as good now as they were then. Some of the gameplay elements feel a little outdated, granted, but these were somewhat groundbreaking games for their time, being some of the first first-person shooters to allow and encourage stealth, while their emphasis on using spy gadgetry to complete your objectives in a story-driven, swinging 60s setting makes these games truly stand out from the crowd.

Perhaps the biggest testament to NOLF's legacy is how well the series compares to other games of its time. When Half-Life came along in 1998, it forever changed the way shooters were made, yet in the years immediately following its release, few shooters adhered as closely to its lessons as NOLF1, which took the immersive gameplay and narrative-driven level progression from Half-Life and applied it to a more cinematic experience. GoldenEye was a defining genesis for console shooters; NOLF1 took its spy gadgetry and thematic objectives and gave them a more robust focus that, arguably, made NOLF1 a better James Bond game than GoldenEye itself. And when Deus Ex turned people's heads with its inclusion of RPG-style leveling and skills, NOLF2 did the same thing and vastly improved its own gameplay. All-the-while, the NOLF games were some of the first FPSs to allow players the freedom to choose how they'd go about completing a level, by allowing you to stealth your way past guards or to go in guns blazing.

In essence, the NOLF series takes the best elements of these iconic, classic games and blends them together with strong writing, interesting characters, a compelling story, an amusing sense of humor, and some of the most memorable level sequences of its time into games that are even better than the sum of their parts. It's even more impressive when you consider that there really are a lot of good parts to these games, with the wide variety of guns, the different types of ammunition, all of Cate's cool spy gadgets, the vehicles, the variety of mission types, and all the different locations. The story offers a solid premise with a lot of good twists and hooks, and the silly, lighthearted Austin Powers-esque atmosphere offers the series a uniquely refreshing flavor that will have you laughing at some of its more absurd moments, or else simply smiling at the realization that these games just want you to have fun, plain and simple.