Showing posts with label System Shock. Show all posts
Showing posts with label System Shock. Show all posts

Monday, April 13, 2015

System Shock 2 is Infinitely Better than BioShock
















System Shock 2 and BioShock are essentially the exact same game, except one has a cyberpunk theme set in space, and the other has a steampunk theme set underwater. Both are first-person shooters with a wide range of guns and multiple types of ammunition; both feature RPG-style upgrades for character abilities and weapons; both include a variety of "magic" spells that can be used in conjunction with firearms; both feature a setting that's been ruined by horrific disaster; both feature environmental storytelling with audio logs and ghostly apparitions; and both have an important, memorable twist revelation in the story. They even have virtually identical level/plot progression. Those are just the main overarching similarities; when you examine them closer, you notice a ton of smaller, individual things that make appearances in both games, like vending machines and respawn chambers.

If BioShock is basically a carbon copy of the esteemed System Shock 2, and is developed by many of the same influential people who made SS2, with the benefit of a much stronger engine and eight years of industry advancements, then BioShock should be a definite improvement over the classic masterpiece, right? If nothing else, it should at least be "as good as" SS2, right? Everyone had high hopes that it would recapture the magic of SS2 and put a halt to the growing trend of simplifying and "dumbing down" mainstream games. BioShock was indeed a smarter, more complex shooter than virtually anything else on the market at the time -- hence why it was so immensely popular -- but the sad fact is that BioShock itself is merely a simplified, dumbed-down version of System Shock 2.

This article isn't going to be a strict review of BioShock, because it's kind of moot at this point. It's been out long enough, and was popular enough that I'm sure you already know everything you need to know about it. Rather, this is going to be more of a description of what's wrong with BioShock, with comparisons between System Shock 2 and BioShock. For a little more context going into this article, consider reading my recent review of System Shock 2 before continuing.

Wednesday, April 1, 2015

BioShock is Infinitely Better than System Shock 2














UPDATE: Click here to read the real article.

I know I said at the end of my review of System Shock 2 that I would be following it up with an article "explaining precisely why BioShock doesn't live up to the legacy of its esteemed predecessor," but when I got around to actually playing it, I realized that BioShock is actually a superior version of System Shock 2 in virtually every way possible. Scratch what I said in the previous article -- there's no reason to go back and suffer through System Shock 2's archaic interface and dated visuals when it's much easier to just play BioShock, and especially since it provides an all-around better experience, anyway. So, let's jump into the analysis, shall we?

Friday, March 13, 2015

System Shock 2: A Classic Masterpiece















System Shock 2. The grandfather and holy grail of FPS-RPGs. It was so monumental back in 1999 that it shaped many elements of game design that have become standard practice over the last 16 years. Games like Deus Ex, Aliens vs Predator, Vampire Bloodlines, Doom 3, BioShock, Dead Space, and Fallout 3/NV, all owe their existence at least partly to the innovations established with System Shock 2. Even games like STALKER, Borderlands, and Portal have drawn influences from the almighty System Shock 2.

Despite its immense critical acclaim, winning numerous "Game of the Year" awards and frequently finding its way into modern "Best Games of All Time" lists, System Shock 2 wasn't much of a commercial success at the time. Falling between the cracks of Half-Life in 1998 and Deus Ex in 2000, its legacy was that of an obscure cult phenomenon that few people actually played -- but those who did loved it vehemently -- until BioShock came out in 2007 and renewed everyone's interest in its spiritual predecessor. Even then, finding a working copy was a little difficult, so the game remained largely unplayed and inaccessible until GOG and Steam released digital copies in 2013. Now you have no excuse not to play one of the greatest video games ever made.

The real question, however, as it always is with these "old" games, is whether or not System Shock 2 is actually worth playing in this day and age. After all, lots of old games just haven't aged very well, and why would it even be necessary to play System Shock 2 when there's already BioShock, a more-modern adaptation of virtually the same game design? The answer is simple: because System Shock 2 is a better game, and it still plays remarkably well, even after 16 years of aging. I'll get into more direct comparisons in another article; for now, I just want to talk about System Shock 2 as an independent game and how it's stood the test of time.