Showing posts with label Killing Floor. Show all posts
Showing posts with label Killing Floor. Show all posts

Thursday, June 23, 2016

Killing Floor 2 Early Access: One Year Later


Killing Floor 2
, Tripwire Interactive's cooperative zombie-killing first-person horde-mode shooter, has been in Steam's Early Access for over a year. I've been playing it on and off over the span of the last 14 months, racking up 178 hours of gameplay during that time, usually coming back any time there's a new update, playing for a while, and then eventually losing interest. With the recent release of the "Bullseye Content Pack," which finally introduces the beloved Sharpshooter role from the original Killing Floor, I figured it was time to take another look at KF2 and update you all on where it stands after a year of development, and whether it's worth getting when it inevitably goes on sale this summer.

I wish I could sing praises about how far the game has come since it launched into Early Access, because KF2 is a game I really want to like. The original Killing Floor is the most-played game in my Steam library, and KF2 has a lot of great ideas that would seem to improve upon the successful formula of KF1. And yet, I find myself constantly annoyed by all the decisions Tripwire makes in regards to the game's development. It seems like every time they roll out a new update, it comes with some feature that completely breaks the game, or else makes it significantly less fun to play. With Tripwire's ridiculously slow development process, it then takes months before they get around to fixing things, if they ever address the issue at all. Meanwhile, they can't seem to make up their minds about what they actually want the game to be, which leaves the game feeling like a confused mess that often just isn't very fun to play.

Tuesday, May 5, 2015

Impressions of Killing Floor 2: Early Access
















The original Killing Floor is one of my most-played games of all time, second only to the Korean MMORPG Lineage 2, so I was naturally eager to get my hands on Killing Floor 2 as soon as possible. Unfortunately, that meant playing the early access edition on Steam, a business model I've avoided like the plague because I don't like the idea of paying to beta test a product. My love for Killing Floor is so great, however, that I took the plunge on early access, anyway, because I wanted to be a part of the game's evolution from the beginning.

For those of you who've been living under a rock, Killing Floor is a cooperative first-person shooter in which you and up to five teammates attempt to survive against increasingly difficult waves of onslaught from genetically-altered humanoid experiments, commonly referred to as "zeds." Consistently one of Steam's most actively-played online shooters over its six year lifespan, its appeal stemmed from its variety of mechanically distinct enemies, its fun and exotic maps, and its sheer amount of powerful, satisfying weapons. It's a classically entertaining formula that allows for timeless enjoyment blasting enemies to bits, and its leveling system gives you a rewarding sense of progression as you get stronger and move up to higher difficulties, which come with their own new mechanics to learn and master.

Killing Floor 2 has been in early access for two weeks now, and I've been playing it steadily ever since launch day. It's inappropriate to do a formal review of the game at this point, since it's still missing a lot of intended content, and a lot is going to change between now and its official release -- therefore, consider this an "early impressions" piece that takes an early look at how it compares to the original Killing Floor and, more importantly, whether it's worth $30 in its current state. If you're unfamiliar with Killing Floor, consider reading my original review of the original game (although it's really out-dated at this point) before continuing. 

Monday, December 17, 2012

Killing Floor Twisted Christmas 2012















Christmas is just around corner, which means there's another "Twisted Christmas" event for Killing Floor. The folks at Tripwire Interactive have been holding these Twisted Christmas events annually ever since 2010, and it's always fun to get free content updates for one of your favorite multiplayer games. This year's event features a return of the usual Christmas-themed specimen skins, the chance to get all of the old Twisted Christmas achievements and character skins, a new map, three new weapons, and two paid DLC skin packs. 

The gimmick this year is that, after besting Evil Santa in his own lair, and then a year later in his ice cave, Evil Santa has set up a new base of operations on the moon. You follow him all the way to his moon base to fight Christmas specimen in low-gravity. The update itself is pretty good, but honestly, it's beginning to feel like Killing Floor has jumped the shark. I've been feeling less and less excitement about Killing Floor events lately as each one continues to add controversial, game-changing content and marketing policies. My full run-down awaits after the jump.

Thursday, October 25, 2012

Killing Floor Halloween 2012: Hillbilly Horror











The folks at Tripwire Interactive recently launched a Halloween event for Killing Floor, their popular co-op zombie shooter. Unlike last year's Halloween event, which was sort of underwhelming because it featured entirely recycled content, this year's introduces entirely new content including completely original specimen skins, a whole new map, eight new weapons, new character skins, and new achievements. Rather than go with more traditional Halloween imagery, TWI have instead elected to poke fun at redneck culture by having you fight mutated hillbillies around a series of trashy mountain homes complete with beer can wind chimes and flame-etched cars.

After the last two weapon updates, I kind of felt like new weapons were the last thing Killing Floor needed, but these new weapons actually feel new and different -- I'm actually excited about working many of these new weapons into my regular arsenal. I'm much less excited about the new map and specimen skins, for various reasons, but the one thing that's got me somewhat annoyed is that TWI are charging money for four of the new weapons. Something they said they'd never do. More of my thoughts on the Hillbilly Horror Event in the full article.

Wednesday, July 11, 2012

Killing Floor Summer Sideshow 2012














On July 5th, Tripwire Interactive kicked off the second annual Summer Sideshow event for Killing Floor, their popular zombie co-op shooter. This update features a new map, new weapons (sort of), new achievements, and a return of the unique "circus sideshow freak" skins for each type of specimen. As cool as it is for TWI to put on these themed events and to continue releasing free updates for a three-year old game, this one just doesn't seem as cool as previous ones have been, and certain gameplay changes have imbalanced the game significantly. Continue reading for my opinionated review of the 2012 Summer Sideshow Event.

Thursday, December 8, 2011

Spread the Holiday Cheer with Killing Floor











Nothing puts me in the holiday spirit more than big guns and zombies, turning zombie-elves into giblets and decapitating snowmen to the tune of Tchaikovsky's Trepak. Tripwire Interactive's "Twisted Christmas" event returns to Killing Floor this year with the usual Christmas-themed specimens, a new level (the Ice Cave), new achievements, new character DLC skins, and seven new weapons. And as you'd expect from the kind people at Tripwire, the update is completely free. Except for the skins, which cost $2.

Oh, and there's a FREE WEEKEND EVENT now through Sunday night, so you can try the game out on Steam if you've been on the fence thus far. If you like online coop shooters, then I'd highly recommend checking Killing Floor out this weekend. And it's on sale for $5. Read my own words about Killing Floor here.

The update is a nice present for Christmas, certainly, because it's always fun to experiment with new weapons. Some of them are better others, but overall I'm optimistic that they'll add significant depth and variety to the game. My thoughts about each one after the jump.

Monday, November 21, 2011

Great Games You Never Played: Killing Floor














"Fine, obscure gems." Part of a periodical series: Great Games You Never Played.

On the surface, Tripwire Interactive's Killing Floor is a lot like Valve's Left 4 Dead series: multi-player first-person shooter survival co-op with zombies. Except that Killing Floor is actually much deeper than L4D, requiring more tact, strategy, skill, teamwork, and experience to succeed. Killing Floor boasts more enemy types that all function differently, a greater quantity and variety of weapons to use, and a class system that has players performing different roles in the group. To top it all off, Killing Floor has superior "in your face" gunplay that simply proves more cathartic than what you can find in any other co-op zombie-killing game.

Friday, October 28, 2011

Right on Time: A Very Killing Floor Halloween










Just the other day I was complaining to a friend about there not being a "Halloween Event" for Killing Floor, the 6-player online cooperative zombie-killing first-person shooter. Considering that they've already done a Christmas event and a summer event, you'd think that Halloween would be the perfect holiday for a survival-horror game. Well it looks like the good folks at Tripwire Interactive heard my complaints and managed to put out a Halloween event after all. Huzzahs all around!

But is it any good? Does it capitalize on the vast potential of the season? Does it rekindle my interest in the online community, full of compelling desire to decapitate specimens and to be destroyed by raging fleshpounds?  Find out after the jump.