Day Z is the sort of game that's really fun and interesting for a while, but then quickly loses its appeal. I played consistently for about a week and then lost interest, largely because I started to realize there was no real point to anything; it was just a never-ending cycle of spawn, scavenge loot, get killed, do it all over again. The whole point of the game is to survive long enough to assemble some ultimate set of equipment, but even once you accomplish that, there's not much to do with that equipment besides killing other players because there's just not enough actual content.
The longer Day Z has gone on, the more it's turned from an innovative survival game full of uniquely challenging and rewarding gameplay ideas, to a stupidly boring and pointless PVP deathmatch shooter. Don't get me wrong, the open PVP system is a crucial, integral element in making Day Z such a compelling experience, and I would never suggest scrapping it -- but it's gotten to a ridiculous point where people only play to grief other players. In the end, the survival mechanics create a vicious cycle where grief begets grief, to the point that even honest, honorable players end up devolving to a "shoot on sight" mentality which ultimately ruins the game experience.





