Steam recently held a free weekend event for Red Orchestra 2: Heroes of Stalingrad, a multiplayer FPS set in the eastern front of WW2. I'm not normally one to enjoy competitive shooters, but considering my fond appreciation for the work that developer Tripwire Interactive puts into its other online shooter, Killing Floor, I thought I'd give RO2 a shot. And then I was promptly shot to death. Many, many times.
The core concept behind the Red Orchestra series is to create more realistic military shooters that rely more on teamwork, tact, and strategy than the run-n-gun bravado of more popular franchises like Call of Duty or Battlefield. The pacing is much slower with a greater emphasis on using cover and moving strategically across the map to occupy zones and choke points. For new players, there's an "Action Mode" with all of the full gameplay features, tweaked to make it more action-oriented, and there's also "Realism" and "Classic" modes for more unforgiving, tactical gameplay.
Even understanding the basic tactics (run from to cover to cover, don't leave yourself exposed, survey the terrain before moving), I still spent most of the free weekend being killed instantly by hidden players. Consequently, a lot of my time in RO2 amounted to pure frustration as I carefully planned my every action, only to die without any chance of survival or retaliation. On the other hand, I found it incredibly satisfying whenever the tables turned and I was the one gunning down hopeless players from a clever vantage point.
As inexperienced as I was, I could tell there was a lot of room for personal improvement, and I really liked the map design and the general feel of combat. Playing with a lot of fellow newbs in Action Mode, I didn't get the best sampling of the strategic gameplay, but I could tell how much of an impact it has on the game. So even though I was really, really frustrated with the game at times, I decided to take the plunge and buy the full experience. More of my impressions after the jump.