Sunday, July 31, 2011

What Really Determines a Game's Metascore?


Have you ever noticed that, with occasional exceptions, the "triple A" games released by the big publishers always end up with generally favorable review scores? And that the more unconventional, quirky games, and those released by smaller publishers are far more likely to wind up with "mixed" review scores? Ever notice flawed-but-deeply-brilliant games scoring lower than big budget, generic clones? Ever notice user scores significantly lower or higher than a metascore?

Why do certain games tend to get higher or lower scores? What thoughts tend to run through a reviewer's mind while they're playing a game and writing a review, and how does this influence the overall trend of the metascores? More after the jump.

Sunday, July 24, 2011

News Report: Violence Causes Video Games


In 2007, teenager Danny Petric shot both of his parents with a 9mm pistol, killing his mother and severely wounding his father, allegedly over a video game. This bit of news is back in the headlines as defense attorneys now try the "video games made me do it" defense. According to Mark Petric, the shooter's father, Danny became obsessed with Halo 3 after a snowboarding accident left him housebound for nearly a year. His father is now on a mission to get violent video games out of the hands of children.

As shocking as this sounds, my gut reaction is to say that this is but one extreme example that isn't representative of the vast majority of people playing violent video games. But I don't want to jump to any conclusions without considering all of the possible angles. So let's take this opportunity to examine the claims made in this case, the news reports, as well as the larger issue of video game violence. More after the jump.

Saturday, July 23, 2011

Video Games in TV: The X-Files

"Some TV shows just don't get it." Part of a periodical series: Video Games in TV.

In the seventh-season episode "First-Person Shooter," FBI agents Fox Mulder and Dana Scully investigate a mysterious death in a virtual reality game called First-Person Shooter, developed by First-Person Shooter Corporation. You think the audience realizes this is a game about First-Person Shooters? Maybe we should say "first-person shooter" a few more times just to make sure. First-person shooter.

Anyway, Sculder and Mully have to track down a cyber-assassin and eventually play the game themselves in order to stop the murders, all-the-while commenting about gamers and gaming culture. This episode gets so many things wrong that saying it 'fails at accurately representing gaming culture' is nowhere near as effective as calling it 'an absurdist satire of the mainstream media's inept understanding of video games.'

More about "First-Person Shooter" after the jump. Jumping the shark, that is. Note that there's a summary of the episode's major flaws at the end of the article, in case you don't want to read the entire synopsis/commentary.

Friday, July 22, 2011

New Periodical: Video Games in TV


Some TV shows just don't get it. Every so often a television series (usually a crime drama) reaches for new ideas and airs an episode with video games as the running theme. Sometimes the killer is a gamer, and the detectives use his video games to track his motives; at other times, the killer uses video games to kill his victims; in yet other times, the murderer is just a video game-obsessed psychotic. The plot elements in different shows' video game episodes may vary, but they all usually have one thing in common: they suck at representing gamers and gaming culture.

So it occurred to me that it might be fun to watch some of these episodes and write articles about them. Well, it probably won't be fun watching them. It''ll probably be mind-numbing and frustrating, but someone's gotta do it. Well, no one really has to do it. But if anyone's going to do it, it may as well be me. Anyway, look forward to "Video Games in TV" randomly showing up now and again, wherein I'll critique a display of video games badly-represented on TV. Of course, this all depends on being able to watch these episodes, somehow. If you know of any good examples of video games in TV, be sure to let me know.

Thursday, July 21, 2011

Trial-and-Error: Balancing on a Razor's Edge


Games that involve a lot of dying or restarting are said to have trial-and-error gameplay; the player doesn't know what to expect or what to do until it's too late, and then has to do it again. Trial-and-error has become widely regarded as a bad thing. When someone uses the phrase "trial-and-error" when referring to a game, they usually mean that as a criticism. However, trial-and-error doesn't have to be a bad thing. In fact, trial-and-error can be a very powerful tool for creating an engaging, rewarding gaming experience. There's a very delicate balance involved with making trial-and-error effective, otherwise you're likely to end up with an unsatisfying gaming experience, but it's something that shouldn't be so readily dismissed.

Click to continue reading about the nuances of trial and error.

Tuesday, July 19, 2011

Horrible Architecture/Engineering in Half-Life

A typical day in the life of a Black Mesa employee.

There's something about the original Half-Life that's always bothered me. For a game that was declared "Game of the Year" by nearly every reviewing publication in existence, and for a game that set genre trends and standards for years to come, I could never quite appreciate its effect. It's a great game, certainly; it's both playable and enjoyable even in today's market of technologically advanced, super-sophisticated shooters. So what could possibly have bothered me so much about Half-Life to have blemished my opinion of it? Pretend that you didn't already read the title, and click to find out what it could be.

PS: There are lots of pretty pictures waiting for you if you do.

Monday, July 18, 2011

Some Thoughts on Portal 2


I finally got around to Portal 2 once Valve gave it a 50% discount during the latest Steam summer sale. And now that I've played through it, I'm ready to speak my mind about its strengths and weaknesses. Portal 2 is a mighty fine game that, in some ways, lives up to its expectations, but it ultimately doesn't deliver the same concentrated experience as the first Portal.

Click to continue reading about Portal 2.