The original Deus Ex is one of my most favorite games. It was one of those rare, special games that transcended what an ordinary gaming experience could be. Being caught up in an elaborate conspiracy, betrayed and not knowing whom to trust, operating from the shadows with figures all across the globe to uncover corruption, with each action and decision triggering its own unique consequences, all in a world dripping with atmosphere, memorable locations, and interesting characters. For my young and impressionable mind, it was mind-blowing.
When I'd heard that Eidos-Montreal would be attempting to revive the series with Deus Ex: Human Revolution, I held the same concerned skepticism of any Deus Ex fan: "after 11 years, is it even possible for a prequel to live up to the legacy of the original?" I approached Human Revolution without any specific expectations, bordering on reserved optimism, and found myself pleasantly surprised. Great atmosphere, intelligent gameplay design, easy accessibility -- the sort of combination that draws me into a game and makes me want to keep playing. In a time when all of the most popular, mainstream shooters and RPGs are filled with shallow, uninspired mediocrity, Human Revolution was a welcome, refreshing sight.
But the more I played, the less it felt like Deus Ex. The similarities are obviously there, and it does improve upon the original in a few key areas, but it also feels like a step backwards in some other, perhaps more important areas. So while I enjoyed my time with Human Revolution, I also felt a little disappointed by it. It's a lot smarter and more cleverly-designed than other modern games, but it's ultimately not as intelligent as the original was, despite having 11 years of industry advancements under its belt.






